Roving Actuator

Uncommon · Artifact Creature — Robot

Pick rating

4.8WeakRank 186 of 261

Observed strength

52.3%Rank 231 of 287 by win rate, card in hand · set average: 56.0%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid playable that rarely gets cut (4.8/10).

Why. A four-mana artifact 3/4, a sturdy body, that can recast an instant or sorcery with mana value two or less from your graveyard for free if Void is on. A fine way to replay cheap removal.

Risks. Void needs a nonland permanent to have left the battlefield or a warped spell this turn, and you need a good spell already in the graveyard. Without that it's a plain 3/4.

In the draft. A good pick for red decks with cheap spells and warp. Take it in the middle of a pack.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game52.3 %(set average : 56.0 %)
Card in the opening hand49.6 %(set average : 54.8 %)
Card drawn during the game54.1 %(set average : 56.8 %)

Gap when it is drawn, against the games where it is not : -0.7 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)27.0 %(set average : 62.0 %)

Its place in the set

  • Uncommon: rank 71 of 100
  • Red: rank 26 of 42
  • Cost 4: rank 29 of 40
  • Average pick: 8.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

6,903 games54.4 %(all pairs : 53.3 %)
2,611 games50.9 %(all pairs : 53.3 %)
2,332 games53.0 %(all pairs : 53.3 %)
1,247 games52.3 %(all pairs : 53.3 %)
229 games52.8 %(all pairs : 53.3 %)
205 games55.1 %(all pairs : 53.3 %)
192 games57.3 %(all pairs : 53.3 %)
150 games46.0 %(all pairs : 53.3 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand53.5 %· 1,358 games
All players, card in hand53.5 %· 6,323 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)54.8 %(set average : 57.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)51.7 %(set average : 53.0 %)

Win rate by number of copies in the deck

  • 1 copy53.0 % · 12,734 games
  • 2 copies56.2 % · 1,389 games

Win rate since the set came out (card in hand)

  • First two weeks53.1 % · 4,333 games
  • Next two weeks54.0 % · 1,465 games
  • After that56.2 % · 525 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Tannuk, Steadfast Second

    81. Tannuk, Steadfast Second

    6.3
  • Orbital Plunge

    86. Orbital Plunge

    6.2
  • Interceptor Mechan

    98. Interceptor Mechan

    6.0
  • Memorial Vault

    131. Memorial Vault

    5.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.