Systems Override

Uncommon · Sorcery

Pick rating

6.6GoodRank 66 of 261

Observed strength

56.0%Rank 124 of 287 by win rate, card in hand · set average: 56.0%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid uncommon of the format (6.6/10).

Why. A sorcery that steals temporarily: you take an opposing creature or artifact, untap it and give it haste. It is used for a big hit or to close the game. On a Spacecraft, it activates it for an attack.

Risks. The effect lasts one turn and does not remove anything by itself. Without something to finish, it is only a tempo spell.

In the draft. For aggressive red decks, mid-pack. Elsewhere it is worth less than real removal.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game56.0 %(set average : 56.0 %)
Card in the opening hand51.7 %(set average : 54.8 %)
Card drawn during the game58.7 %(set average : 56.8 %)

Gap when it is drawn, against the games where it is not : +3.0 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)33.0 %(set average : 62.0 %)

Its place in the set

  • Uncommon: rank 20 of 100
  • Red: rank 7 of 42
  • Cost 3: rank 17 of 64
  • Average pick: 8.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

12,148 games55.9 %(all pairs : 54.6 %)
1,672 games53.8 %(all pairs : 54.6 %)
1,417 games53.1 %(all pairs : 54.6 %)
1,310 games47.9 %(all pairs : 54.6 %)
219 games60.3 %(all pairs : 54.6 %)
196 games51.5 %(all pairs : 54.6 %)
145 games42.1 %(all pairs : 54.6 %)
111 games50.5 %(all pairs : 54.6 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand56.2 %· 1,894 games
All players, card in hand56.6 %· 8,288 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)56.6 %(set average : 57.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)52.7 %(set average : 53.0 %)

Win rate by number of copies in the deck

  • 1 copy54.1 % · 15,062 games
  • 2 copies56.7 % · 2,413 games
  • 3 copies61.8 % · 296 games

Win rate since the set came out (card in hand)

  • First two weeks56.3 % · 5,059 games
  • Next two weeks56.9 % · 2,392 games
  • After that57.8 % · 837 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

B/R · 27 %

Played in 3.2% of the decks of the set

Other cards of the same cost and colours

  • Warmaker Gunship

    5. Warmaker Gunship

    8.9
  • Possibility Technician

    11. Possibility Technician

    8.4
  • Pinnacle Emissary

    53. Pinnacle Emissary

    6.8
  • Pain for All

    102. Pain for All

    6.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.