Possibility Technician

Rare · Creature — Kavu Artificer

Pick rating

8.4BombRank 11 of 261

Observed strength

60.8%Rank 10 of 287 by win rate, card in hand · set average: 56.0%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

One of the very best rares of the format (8.4/10).

Why. A 3/3 Kavu for three: when it or another Kavu enters, it exiles the top card of your library, and you may play that card while you control a Kavu. It is one itself, so it is a solid body that generates value.

Risks. Cast with Warp, it goes back to exile at end of turn, so play the exiled card that turn or you will need another Kavu. Without another Kavu, casting it normally is far better.

In the draft. A solid to good red pick. Play it on turn 3 without Warp unless you have a specific need. Other Kavu are a bonus.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game60.8 %(set average : 56.0 %)
Card in the opening hand61.6 %(set average : 54.8 %)
Card drawn during the game60.3 %(set average : 56.8 %)

Gap when it is drawn, against the games where it is not : +6.9 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)89.0 %(set average : 62.0 %)

Its place in the set

  • Rare: rank 8 of 60
  • Red: rank 3 of 42
  • Cost 3: rank 4 of 64
  • Average pick: 2.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

8,549 games57.9 %(all pairs : 57.2 %)
8,201 games58.3 %(all pairs : 57.2 %)
4,647 games56.6 %(all pairs : 57.2 %)
3,554 games55.2 %(all pairs : 57.2 %)
941 games55.9 %(all pairs : 57.2 %)
616 games56.0 %(all pairs : 57.2 %)

splash

514 games56.2 %(all pairs : 57.2 %)
348 games58.6 %(all pairs : 57.2 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand60.5 %· 3,262 games
All players, card in hand61.2 %· 12,737 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)60.4 %(set average : 57.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)53.9 %(set average : 53.0 %)

Win rate by number of copies in the deck

  • 1 copy56.9 % · 27,391 games
  • 2 copies62.0 % · 1,372 games

Win rate since the set came out (card in hand)

  • First two weeks60.7 % · 7,781 games
  • Next two weeks62.1 % · 3,597 games
  • After that62.0 % · 1,359 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Warmaker Gunship

    5. Warmaker Gunship

    8.9
  • Pinnacle Emissary

    53. Pinnacle Emissary

    6.8
  • Systems Override

    66. Systems Override

    6.6
  • Pain for All

    102. Pain for All

    6.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.