Terrasymbiosis

Rare · Enchantment

Pick rating

4.0WeakRank 230 of 261

Observed strength

48.1%Rank 278 of 287 by win rate, card in hand · set average: 56.0%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A good playable, but is sometimes cut (4.0/10).

Why. A three-mana enchantment: whenever you put +1/+1 counters on a creature, you may draw that many cards, once each turn. It rewards a deck built on counters.

Risks. It does nothing alone and has no effect on the board. Without many counters it sits dead in your hand.

In the draft. Only in a green counters deck with ways to place them every turn. Otherwise leave it.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game48.1 %(set average : 56.0 %)
Card in the opening hand48.3 %(set average : 54.8 %)
Card drawn during the game47.9 %(set average : 56.8 %)

Gap when it is drawn, against the games where it is not : -3.1 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)40.0 %(set average : 62.0 %)

Its place in the set

  • Rare: rank 55 of 60
  • Green: rank 38 of 41
  • Cost 3: rank 55 of 64
  • Average pick: 5.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

4,744 games52.4 %(all pairs : 50.8 %)
893 games51.0 %(all pairs : 50.8 %)
634 games47.8 %(all pairs : 50.8 %)
482 games45.4 %(all pairs : 50.8 %)
174 games53.4 %(all pairs : 50.8 %)
125 games38.4 %(all pairs : 50.8 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand47.4 %· 462 games
All players, card in hand48.1 %· 3,000 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)53.1 %(set average : 57.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)48.6 %(set average : 53.0 %)

Win rate by number of copies in the deck

  • 1 copy50.9 % · 7,161 games
  • 2 copies48.9 % · 219 games

Win rate since the set came out (card in hand)

  • First two weeks48.3 % · 2,060 games
  • Next two weeks46.3 % · 708 games
  • After that51.3 % · 232 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Larval Scoutlander

    26. Larval Scoutlander

    7.5
  • Sledge-Class Seedship

    37. Sledge-Class Seedship

    7.2
  • Galactic Wayfarer

    69. Galactic Wayfarer

    6.6
  • Tannuk, Memorial Ensign

    119. Tannuk, Memorial Ensign

    5.8

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.