Terrasymbiosis
Rare · Enchantment
4.0WeakRank 230 of 261
48.1%Rank 278 of 287 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.0/10).
Why. A three-mana enchantment: whenever you put +1/+1 counters on a creature, you may draw that many cards, once each turn. It rewards a deck built on counters.
Risks. It does nothing alone and has no effect on the board. Without many counters it sits dead in your hand.
In the draft. Only in a green counters deck with ways to place them every turn. Otherwise leave it.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -3.1 win-rate points
Its place in the set
- Rare: rank 55 of 60
- Green: rank 38 of 41
- Cost 3: rank 55 of 64
- Average pick: 5.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy50.9 % · 7,161 games
- 2 copies48.9 % · 219 games
Win rate since the set came out (card in hand)
- First two weeks48.3 % · 2,060 games
- Next two weeks46.3 % · 708 games
- After that51.3 % · 232 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Rescue Skiff641 games · 55.1 % (instead of 48.8% expected)
- Exosuit Savior1,051 games · 53.9 % (instead of 49.6% expected)
- Loading Zone517 games · 46.4 % (instead of 42.9% expected)
- Broodguard Elite2,394 games · 52.4 % (instead of 49.1% expected)
Cards it wins less with
- Fungal Colossus681 games · 44.5 % (instead of 50.7% expected)
- Dauntless Scrapbot559 games · 47.2 % (instead of 51.4% expected)
- Frenzied Baloth584 games · 47.4 % (instead of 51.1% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




