Bite Down

Common · Instant

Pick rating

5.8PlayableRank 113 of 271

Observed strength

55.8%Rank 105 of 274 by win rate, card in hand · set average: 55.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (5.8/10).

Why. A two-mana instant removal: your creature deals damage equal to its power to an opposing creature or planeswalker, and takes none back. With a big creature, it is a great trade.

Risks. You need a creature of your own, and the opponent can respond by killing it. Without enough power, it kills nothing.

In the draft. A good green removal, worth taking fairly high. It is better with big creatures in your deck, so look for them alongside.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game55.8 %(set average : 55.7 %)
Card in the opening hand53.9 %(set average : 54.8 %)
Card drawn during the game57.2 %(set average : 56.4 %)

Gap when it is drawn, against the games where it is not : +1.5 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)86.0 %(set average : 61.0 %)

Its place in the set

  • Common: rank 15 of 90
  • Green: rank 17 of 43
  • Cost 2: rank 24 of 57
  • Average pick: 5.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

33,402 games56.5 %(all pairs : 54.3 %)
32,030 games54.9 %(all pairs : 54.3 %)
23,983 games53.4 %(all pairs : 54.3 %)
23,868 games51.7 %(all pairs : 54.3 %)
9,478 games57.6 %(all pairs : 54.3 %)
2,264 games48.4 %(all pairs : 54.3 %)
939 games51.3 %(all pairs : 54.3 %)
778 games47.4 %(all pairs : 54.3 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand54.6 %· 12,951 games
All players, card in hand55.6 %· 62,971 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)56.2 %(set average : 55.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)52.5 %(set average : 53.5 %)

Win rate by number of copies in the deck

  • 1 copy53.9 % · 88,372 games
  • 2 copies55.1 % · 34,661 games
  • 3 copies55.2 % · 6,502 games
  • 4 copies or more57.0 % · 665 games

Win rate since the set came out (card in hand)

  • First two weeks54.8 % · 39,841 games
  • Next two weeks56.9 % · 19,855 games
  • After that56.9 % · 3,275 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

G/R · 67 %G/U · 67 %

Played in 17% of the decks of the set

Other cards of the same cost and colours

  • Scavenging Ooze

    3. Scavenging Ooze

    9.1
  • Anthem of Champions

    39. Anthem of Champions

    7.2
  • Ruby, Daring Tracker

    55. Ruby, Daring Tracker

    6.8
  • Nessian Hornbeetle

    60. Nessian Hornbeetle

    6.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.