Anthem of Champions

Rare · Enchantment

Pick rating

7.2GoodRank 39 of 271

Observed strength

56.0%Rank 99 of 274 by win rate, card in hand · set average: 55.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

It wins less than its rating suggests.

Why this gap?

The pick rating is a prior: it is for choosing a card before there are results. The observed strength comes from real games, and the win rate of a card is stable from one week to the next. The gap often comes from a card that is easy to replace at the pick but very efficient once played, from a good archetype that carries it, or from a flaw of our rating: in a set that already has many games, the results are more reliable than the rating.

A very good rare of the format (7.2/10).

Why. A two-mana enchantment that gives all your creatures +1/+1. In a deck of small creatures and tokens it wins combats and trades, and speeds up the game.

Risks. It needs both green and white, and does nothing without creatures. Against an empty board or a sweeper it brings nothing.

In the draft. Only take it if you are green-white with lots of creatures. In other decks it is not worth a pick over real creatures.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game56.0 %(set average : 55.7 %)
Card in the opening hand56.8 %(set average : 54.8 %)
Card drawn during the game55.3 %(set average : 56.4 %)

Gap when it is drawn, against the games where it is not : +3.5 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)62.0 %(set average : 61.0 %)

Its place in the set

  • Rare: rank 21 of 60
  • Multicolour: rank 6 of 24
  • Cost 2: rank 10 of 57
  • Average pick: 3.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

14,991 games54.7 %(all pairs : 53.5 %)
728 games51.8 %(all pairs : 53.5 %)

splash

702 games52.1 %(all pairs : 53.5 %)

splash

610 games47.7 %(all pairs : 53.5 %)

splash

518 games53.1 %(all pairs : 53.5 %)

splash

477 games49.7 %(all pairs : 53.5 %)
448 games55.6 %(all pairs : 53.5 %)

splash

420 games45.2 %(all pairs : 53.5 %)

splash

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand56.5 %· 1,560 games
All players, card in hand55.5 %· 8,648 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)55.1 %(set average : 55.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)51.9 %(set average : 53.5 %)

Win rate by number of copies in the deck

  • 1 copy53.4 % · 18,579 games
  • 2 copies54.1 % · 1,690 games

Win rate since the set came out (card in hand)

  • First two weeks55.6 % · 5,469 games
  • Next two weeks55.5 % · 2,797 games
  • After that54.2 % · 382 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

G/W · 27 %

Played in 2.6% of the decks of the set

Other cards of the same cost and colours

  • Scavenging Ooze

    3. Scavenging Ooze

    9.1
  • Giada, Font of Hope

    13. Giada, Font of Hope

    8.3
  • Skyknight Squire

    19. Skyknight Squire

    7.9
  • Sun-Blessed Healer

    25. Sun-Blessed Healer

    7.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.