Painful Quandary
Rare · Enchantment
2.9WeakRank 247 of 271
45.0%Rank 270 of 274 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Filler card but sometimes gets cut (2.9/10).
Why. A five-mana enchantment: whenever an opponent casts a spell, that player loses 5 life unless they discard a card. It squeezes the opponent but affects nothing on the board.
Risks. It does nothing on the battlefield and costs a lot. The opponent just picks the discard, and you spent a turn on a slow effect.
In the draft. A card to avoid in draft. It only works in a very specific black control deck.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -3.4 win-rate points
Its place in the set
- Rare: rank 58 of 60
- Black: rank 40 of 43
- Cost 5: rank 26 of 27
- Average pick: 7.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy47.6 % · 5,380 games
- 2 copies43.0 % · 221 games
Win rate since the set came out (card in hand)
- First two weeks44.3 % · 1,638 games
- Next two weeks45.4 % · 668 games
- After that49.1 % · 116 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Bloodthirsty Conqueror296 games · 57.4 % (instead of 48.7% expected)
- Heartfire Immolator346 games · 54.0 % (instead of 48.6% expected)
- Incinerating Blast303 games · 50.2 % (instead of 45.7% expected)
- Dwynen's Elite290 games · 49.7 % (instead of 45.5% expected)
Cards it wins less with
- Midnight Snack310 games · 38.1 % (instead of 42.5% expected)
- Guarded Heir408 games · 44.4 % (instead of 48.4% expected)
- Uncharted Voyage513 games · 44.4 % (instead of 47.7% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




