Clinquant Skymage
Uncommon · Creature — Bird Wizard
2.0WeakRank 254 of 271
48.6%Rank 253 of 274 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Not good filler and often gets cut (2.0/10).
Why. A 1/1 flyer for four that gets a +1/+1 counter whenever you draw a card. It grows with every draw, so it becomes a real threat if left alone.
Risks. A 1/1 for four mana is weak until it grows, and any removal or small burn kills it. It only starts growing on your next draw.
In the draft. A pick for blue tempo or control decks with card draw. Otherwise skip it.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : 0.0 win-rate points
Its place in the set
- Uncommon: rank 93 of 101
- Blue: rank 41 of 44
- Cost 4: rank 41 of 44
- Average pick: 6.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy49.2 % · 28,177 games
- 2 copies47.5 % · 3,826 games
- 3 copies44.4 % · 234 games
Win rate since the set came out (card in hand)
- First two weeks48.5 % · 10,532 games
- Next two weeks49.0 % · 4,109 games
- After that50.4 % · 661 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Lunar Insight1,370 games · 50.9 % (instead of 46.2% expected)
- Rite of the Dragoncaller719 games · 49.8 % (instead of 45.4% expected)
- Burnished Hart1,315 games · 47.1 % (instead of 43.2% expected)
- An Offer You Can't Refuse624 games · 45.8 % (instead of 42.5% expected)
Cards it wins less with
- Wary Thespian1,987 games · 46.4 % (instead of 48.6% expected)
- Secluded Courtyard217 games · 41.5 % (instead of 43.6% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




