Burnished Hart
Uncommon · Artifact Creature — Elk
2.0WeakRank 252 of 271
48.3%Rank 255 of 274 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Not good filler and often gets cut (2.0/10).
Why. A 2/2 artifact creature for three that, for three mana and a sacrifice, puts two basic lands onto the battlefield tapped. It's ramp and fixing, not a threat.
Risks. The activation is expensive and the 2/2 body is weak. It leaves you behind in a deck without big spells to cast.
In the draft. A pick for decks with a heavy top end, mostly green. Without that, it isn't worth a slot.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.9 win-rate points
Its place in the set
- Uncommon: rank 92 of 101
- Colourless: rank 26 of 31
- Cost 3: rank 63 of 69
- Average pick: 8.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy49.0 % · 22,991 games
- 2 copies47.5 % · 1,748 games
Win rate since the set came out (card in hand)
- First two weeks48.5 % · 7,614 games
- Next two weeks48.3 % · 3,005 games
- After that47.7 % · 365 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Aetherize1,519 games · 49.6 % (instead of 44.5% expected)
- Doubling Season251 games · 44.2 % (instead of 39.6% expected)
- Time Stop702 games · 47.4 % (instead of 43.1% expected)
- Grow from the Ashes6,714 games · 47.7 % (instead of 43.6% expected)
Cards it wins less with
- Healer's Hawk2,119 games · 48.4 % (instead of 50.3% expected)
- Dazzling Angel2,421 games · 48.5 % (instead of 50.3% expected)
- Fleeting Flight1,616 games · 48.3 % (instead of 50.0% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.


