Courageous Goblin
Common · Creature — Goblin
4.9WeakRank 186 of 271
53.8%Rank 168 of 274 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (4.9/10).
Why. A two-mana 2/2 that gets +1/+0 and menace when attacking while you control a creature with power 4 or greater. With a big partner it becomes hard to block.
Risks. Without a power-4 creature it is a plain 2/2. It relies on a big partner on the battlefield.
In the draft. A good two-drop for a red deck with big creatures, especially red-green. An average pick elsewhere.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -2.1 win-rate points
Its place in the set
- Common: rank 50 of 90
- Red: rank 27 of 43
- Cost 2: rank 37 of 57
- Average pick: 9.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.6 % · 61,745 games
- 2 copies55.1 % · 24,636 games
- 3 copies55.0 % · 5,357 games
- 4 copies or more56.5 % · 1,139 games
Win rate since the set came out (card in hand)
- First two weeks53.5 % · 27,739 games
- Next two weeks54.2 % · 14,605 games
- After that55.7 % · 2,333 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Broken Wings2,091 games · 54.5 % (instead of 50.1% expected)
- Apothecary Stomper5,734 games · 55.3 % (instead of 52.6% expected)
Cards it wins less with
- Genesis Wave471 games · 48.0 % (instead of 51.0% expected)
- Seismic Rupture1,332 games · 48.4 % (instead of 51.3% expected)
- Liliana, Dreadhorde General1,410 games · 54.8 % (instead of 57.1% expected)
Where it is played
G/R · 72 %B/R · 56 %
Played in 12% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




