Heartfire Immolator
Uncommon · Creature — Human Wizard
6.6GoodRank 63 of 271
57.2%Rank 69 of 274 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid uncommon of the format (6.6/10).
Why. A two-mana 2/2 with prowess. For a red mana you can sacrifice it to deal damage equal to its power to a creature or planeswalker: it attacks early, then turns into removal.
Risks. It is fragile, and its power of 2 limits its damage without a noncreature spell. Sacrificing it costs you your creature.
In the draft. A very good red two-drop that plays two roles. Take it fairly high in an aggressive deck.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.7 win-rate points
Its place in the set
- Uncommon: rank 20 of 101
- Red: rank 11 of 43
- Cost 2: rank 14 of 57
- Average pick: 4.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.6 % · 64,413 games
- 2 copies56.8 % · 12,158 games
- 3 copies57.6 % · 1,586 games
- 4 copies or more51.6 % · 155 games
Win rate since the set came out (card in hand)
- First two weeks56.6 % · 22,631 games
- Next two weeks57.5 % · 11,361 games
- After that57.8 % · 1,595 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Painful Quandary346 games · 54.0 % (instead of 48.6% expected)
- Crypt Feaster1,294 games · 57.1 % (instead of 51.9% expected)
- Thousand-Year Storm378 games · 47.6 % (instead of 43.3% expected)
- Broken Wings988 games · 54.7 % (instead of 51.1% expected)
Cards it wins less with
- Homunculus Horde1,425 games · 49.2 % (instead of 52.2% expected)
- Lunar Insight690 games · 50.1 % (instead of 53.1% expected)
Where it is played
R/U · 42 %R/W · 34 %
Played in 9.7% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




