Gnarlid Colony

Common · Creature — Beast

Pick rating

4.3WeakRank 221 of 271

Observed strength

52.9%Rank 192 of 274 by win rate, card in hand · set average: 55.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A good playable, but is sometimes cut (4.3/10).

Why. A two-mana 2/2, or a 4/4 for five mana when kicked, that gives trample to each of your creatures with a +1/+1 counter. You can play it early or late, which makes it flexible.

Risks. The 2/2 is weak alone, and the 4/4 is a bit pricey for its size. The trample only matters if you have other creatures with counters.

In the draft. A flexible green common, good in a deck with +1/+1 counters. Take it as solid filler rather than for its effect.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game52.9 %(set average : 55.7 %)
Card in the opening hand52.0 %(set average : 54.8 %)
Card drawn during the game53.7 %(set average : 56.4 %)

Gap when it is drawn, against the games where it is not : -1.3 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)74.0 %(set average : 61.0 %)

Its place in the set

  • Common: rank 65 of 90
  • Green: rank 35 of 43
  • Cost 2: rank 45 of 57
  • Average pick: 7.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

28,313 games53.9 %(all pairs : 53.4 %)
27,251 games55.2 %(all pairs : 53.4 %)
18,890 games51.5 %(all pairs : 53.4 %)
18,171 games52.0 %(all pairs : 53.4 %)
8,492 games56.5 %(all pairs : 53.4 %)
1,428 games48.5 %(all pairs : 53.4 %)
616 games47.9 %(all pairs : 53.4 %)
535 games50.7 %(all pairs : 53.4 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand51.2 %· 9,790 games
All players, card in hand53.0 %· 50,920 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)54.9 %(set average : 55.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)51.9 %(set average : 53.5 %)

Win rate by number of copies in the deck

  • 1 copy53.3 % · 73,510 games
  • 2 copies53.6 % · 26,549 games
  • 3 copies54.4 % · 4,508 games
  • 4 copies or more52.0 % · 719 games

Win rate since the set came out (card in hand)

  • First two weeks52.4 % · 32,605 games
  • Next two weeks54.1 % · 15,864 games
  • After that54.0 % · 2,451 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

G/R · 67 %G/W · 61 %

Played in 14% of the decks of the set

Other cards of the same cost and colours

  • Scavenging Ooze

    3. Scavenging Ooze

    9.1
  • Anthem of Champions

    39. Anthem of Champions

    7.2
  • Ruby, Daring Tracker

    55. Ruby, Daring Tracker

    6.8
  • Nessian Hornbeetle

    60. Nessian Hornbeetle

    6.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.