Koma, World-Eater

Rare · Legendary Creature — Serpent

Pick rating

6.4GoodRank 80 of 271

Observed strength

57.1%Rank 70 of 274 by win rate, card in hand · set average: 55.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (6.4/10).

Why. An 8/12 whose spell can't be countered, with trample and ward 4. Whenever it deals combat damage to a player you create four 3/3 blue Serpent creature tokens, which nearly ends the game.

Risks. It costs seven mana including two green and two blue, so it needs a specific two-colour deck. A chump blocker slows it down, and a removal spell that pays the ward kills it.

In the draft. Take it as a finisher in a slow green-blue deck. Outside those colours don't force it: seven mana is too much for a fast deck.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game57.1 %(set average : 55.7 %)
Card in the opening hand53.5 %(set average : 54.8 %)
Card drawn during the game59.3 %(set average : 56.4 %)

Gap when it is drawn, against the games where it is not : +8.8 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)71.0 %(set average : 61.0 %)

Its place in the set

  • Rare: rank 32 of 60
  • Multicolour: rank 12 of 24
  • Cost 7: rank 5 of 10
  • Average pick: 2.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

15,945 games52.9 %(all pairs : 51.8 %)
1,514 games48.3 %(all pairs : 51.8 %)

splash

1,277 games49.3 %(all pairs : 51.8 %)
1,227 games54.4 %(all pairs : 51.8 %)

splash

1,107 games50.9 %(all pairs : 51.8 %)

splash

993 games49.9 %(all pairs : 51.8 %)

splash

830 games46.5 %(all pairs : 51.8 %)

splash

701 games50.5 %(all pairs : 51.8 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand57.4 %· 2,379 games
All players, card in hand56.9 %· 11,705 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)53.6 %(set average : 55.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)50.1 %(set average : 53.5 %)

Win rate by number of copies in the deck

  • 1 copy51.9 % · 23,714 games
  • 2 copies51.5 % · 1,786 games

Win rate since the set came out (card in hand)

  • First two weeks57.2 % · 7,661 games
  • Next two weeks55.8 % · 3,444 games
  • After that59.8 % · 600 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

G/U · 46 %

Played in 3.4% of the decks of the set

Other cards of the same cost and colours

  • Preposterous Proportions

    94. Preposterous Proportions

    6.2
  • Tolarian Terror

    231. Tolarian Terror

    4.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.