Koma, World-Eater
Rare · Legendary Creature — Serpent
6.4GoodRank 80 of 271
57.1%Rank 70 of 274 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.4/10).
Why. An 8/12 whose spell can't be countered, with trample and ward 4. Whenever it deals combat damage to a player you create four 3/3 blue Serpent creature tokens, which nearly ends the game.
Risks. It costs seven mana including two green and two blue, so it needs a specific two-colour deck. A chump blocker slows it down, and a removal spell that pays the ward kills it.
In the draft. Take it as a finisher in a slow green-blue deck. Outside those colours don't force it: seven mana is too much for a fast deck.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +8.8 win-rate points
Its place in the set
- Rare: rank 32 of 60
- Multicolour: rank 12 of 24
- Cost 7: rank 5 of 10
- Average pick: 2.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy51.9 % · 23,714 games
- 2 copies51.5 % · 1,786 games
Win rate since the set came out (card in hand)
- First two weeks57.2 % · 7,661 games
- Next two weeks55.8 % · 3,444 games
- After that59.8 % · 600 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Zimone, Paradox Sculptor2,269 games · 58.6 % (instead of 52.6% expected)
- Tatyova, Benthic Druid9,298 games · 53.1 % (instead of 48.6% expected)
- Grow from the Ashes11,150 games · 50.7 % (instead of 46.6% expected)
Cards it wins less with
- Eaten Alive1,881 games · 48.6 % (instead of 51.9% expected)
- Bake into a Pie2,062 games · 49.3 % (instead of 52.5% expected)
Where it is played
G/U · 46 %
Played in 3.4% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.


