Tolarian Terror
Common · Creature — Serpent
4.2WeakRank 231 of 271
52.5%Rank 198 of 274 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.2/10).
Why. A 5/5 with ward 2 whose cost drops by one for each instant and sorcery card in your graveyard. In a spells deck it arrives at four or five mana in the mid-game, and ward makes removal cost more.
Risks. With no instants or sorceries in your graveyard it costs seven mana, so it is dead in hand early. It has no flying or trample and stays slow in a creature-heavy deck.
In the draft. A fair blue common for a spells deck, pairing well with filtering and instants. A single copy is enough in other decks.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.1 win-rate points
Its place in the set
- Common: rank 70 of 90
- Blue: rank 37 of 44
- Cost 7: rank 10 of 10
- Average pick: 7.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.6 % · 61,558 games
- 2 copies52.2 % · 26,964 games
- 3 copies52.6 % · 7,606 games
- 4 copies or more50.9 % · 1,943 games
Win rate since the set came out (card in hand)
- First two weeks52.0 % · 37,116 games
- Next two weeks52.9 % · 15,193 games
- After that51.5 % · 2,147 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Zombify3,928 games · 53.2 % (instead of 49.8% expected)
- Seeker's Folly7,081 games · 55.4 % (instead of 52.5% expected)
- Thousand-Year Storm855 games · 42.9 % (instead of 40.0% expected)
- Bloodthirsty Conqueror1,546 games · 56.5 % (instead of 53.8% expected)
Cards it wins less with
- Swiftfoot Boots828 games · 41.2 % (instead of 46.2% expected)
- Spitfire Lagac909 games · 44.3 % (instead of 48.0% expected)
Where it is played
R/U · 85 %B/U · 56 %
Played in 13% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.

