Tatyova, Benthic Druid
Uncommon · Legendary Creature — Merfolk Druid
4.2WeakRank 229 of 271
53.0%Rank 191 of 274 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.2/10).
Why. A five-mana 3/3 that gains you 1 life and draws a card whenever a land enters under your control, thanks to Landfall. Every land drop becomes an advantage, and the long game favours it.
Risks. It is two-coloured and costs five: it does nothing until you have a land to play. Removal kills it before it draws, and the draw stops once your hand is out of lands.
In the draft. A good card for a green-blue deck with plenty of lands or other Landfall effects. Outside that pair, leave it.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.8 win-rate points
Its place in the set
- Uncommon: rank 85 of 101
- Multicolour: rank 20 of 24
- Cost 5: rank 23 of 27
- Average pick: 5.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy51.4 % · 38,657 games
- 2 copies51.1 % · 7,717 games
- 3 copies50.7 % · 432 games
Win rate since the set came out (card in hand)
- First two weeks52.4 % · 14,532 games
- Next two weeks51.9 % · 6,072 games
- After that54.5 % · 1,020 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Koma, World-Eater9,298 games · 53.1 % (instead of 48.6% expected)
- Burnished Hart5,373 games · 49.6 % (instead of 45.7% expected)
- Grow from the Ashes15,401 games · 50.1 % (instead of 46.1% expected)
Cards it wins less with
- Adventuring Gear451 games · 42.4 % (instead of 45.7% expected)
- Infestation Sage3,055 games · 48.5 % (instead of 51.7% expected)
Where it is played
G/U · 58 %
Played in 6.2% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




