Ravenous Amulet

Uncommon · Artifact

Pick rating

4.7WeakRank 199 of 271

Observed strength

51.3%Rank 229 of 274 by win rate, card in hand · set average: 55.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid playable that rarely gets cut (4.7/10).

Why. A two-mana artifact that sacrifices a creature to draw, then, for four mana and a sacrifice, drains the opponent based on soul counters. It can serve as an engine in a sacrifice deck.

Risks. It costs mana and creatures without improving the board. It is slow and does nothing without creatures to sacrifice.

In the draft. Take it late, only in a sacrifice deck, typically black. Other decks have no use for it.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game51.3 %(set average : 55.7 %)
Card in the opening hand49.3 %(set average : 54.8 %)
Card drawn during the game52.7 %(set average : 56.4 %)

Gap when it is drawn, against the games where it is not : -1.9 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)34.0 %(set average : 61.0 %)

Its place in the set

  • Uncommon: rank 72 of 101
  • Colourless: rank 21 of 31
  • Cost 2: rank 38 of 57
  • Average pick: 9.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

9,682 games53.8 %(all pairs : 52.7 %)
8,169 games53.0 %(all pairs : 52.7 %)
3,711 games51.3 %(all pairs : 52.7 %)
2,295 games50.1 %(all pairs : 52.7 %)
1,409 games55.7 %(all pairs : 52.7 %)
627 games51.5 %(all pairs : 52.7 %)
315 games47.6 %(all pairs : 52.7 %)
280 games52.1 %(all pairs : 52.7 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand49.2 %· 3,373 games
All players, card in hand51.7 %· 12,165 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)53.3 %(set average : 55.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)52.1 %(set average : 53.5 %)

Win rate by number of copies in the deck

  • 1 copy52.7 % · 26,430 games
  • 2 copies53.3 % · 1,310 games

Win rate since the set came out (card in hand)

  • First two weeks52.0 % · 7,484 games
  • Next two weeks51.1 % · 4,081 games
  • After that52.8 % · 600 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Goldvein Pick

    178. Goldvein Pick

    5.0
  • Quick-Draw Katana

    232. Quick-Draw Katana

    4.1
  • Campus Guide

    253. Campus Guide

    2.0
  • Swiftfoot Boots

    263. Swiftfoot Boots

    2.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.