Quick-Draw Katana
Common · Artifact — Equipment
4.1WeakRank 232 of 271
51.1%Rank 235 of 274 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.1/10).
Why. A two-mana Equipment with equip two that gives the equipped creature +2/+0 and first strike during your turn. It makes a small creature dangerous on offence and often wins the combat.
Risks. It does nothing without a creature, and equipping is sorcery-speed only. It does not help on defence, and removal in response to the equip costs you tempo.
In the draft. A fair card for an aggressive white or red deck with plenty of small creatures. One copy is usually enough.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -2.5 win-rate points
Its place in the set
- Common: rank 71 of 90
- Colourless: rank 24 of 31
- Cost 2: rank 50 of 57
- Average pick: 11.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.5 % · 23,454 games
- 2 copies51.8 % · 751 games
Win rate since the set came out (card in hand)
- First two weeks51.0 % · 6,064 games
- Next two weeks50.4 % · 3,183 games
- After that53.5 % · 531 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Spitfire Lagac604 games · 51.5 % (instead of 48.0% expected)
- Brazen Scourge2,211 games · 54.6 % (instead of 51.4% expected)
- Krenko, Mob Boss1,244 games · 54.7 % (instead of 52.1% expected)
- Vengeful Bloodwitch1,650 games · 53.5 % (instead of 51.2% expected)
Cards it wins less with
- Lightshell Duo1,246 games · 48.6 % (instead of 52.2% expected)
- Spectral Sailor1,440 games · 50.7 % (instead of 53.8% expected)
- Mischievous Mystic1,346 games · 51.1 % (instead of 54.0% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




