Relentless X-ATM092
Uncommon · Artifact Creature — Robot Spider
4.2WeakRank 246 of 294
51.7%Rank 285 of 341 by win rate, card in hand · set average: 56.4%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.2/10).
Why. A colourless 6/5 for six mana that can't be blocked except by three or more creatures. Almost impossible to stop by blocking, it ends games in a few attacks.
Risks. Six mana with no enters effect: one removal spell and you have lost your turn. The graveyard return costs eight, only useful in a very long game.
In the draft. A fine finisher for a slow deck, playable in any colour. One copy is enough.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.4 win-rate points
Its place in the set
- Uncommon: rank 94 of 110
- Colourless: rank 34 of 44
- Cost 6: rank 13 of 17
- Average pick: 9.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.9 % · 22,788 games
- 2 copies50.6 % · 901 games
Win rate since the set came out (card in hand)
- First two weeks52.7 % · 5,867 games
- Next two weeks53.6 % · 3,257 games
- After that51.2 % · 1,014 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Elixir177 games · 49.7 % (instead of 45.0% expected)
- Triple Triad359 games · 53.8 % (instead of 49.3% expected)
- Shambling Cie'th1,690 games · 53.6 % (instead of 50.1% expected)
Cards it wins less with
- Ultros, Obnoxious Octopus1,759 games · 49.7 % (instead of 53.9% expected)
- Ice Magic4,868 games · 50.8 % (instead of 53.6% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.

