Blitzball Shot

Common · Instant

Pick rating

4.8WeakRank 207 of 294

Observed strength

53.4%Rank 239 of 341 by win rate, card in hand · set average: 56.4%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid playable that rarely gets cut (4.8/10).

Why. A two-mana instant giving +3/+3 and trample: it wins a close combat or pushes through lots of damage at once.

Risks. Like any trick, you lose the card if the opponent answers with removal on the target. It does nothing without a creature on the battlefield.

In the draft. A fine trick in a green deck with plenty of creatures. One or two copies are enough, never before real removal.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game53.4 %(set average : 56.4 %)
Card in the opening hand51.0 %(set average : 55.2 %)
Card drawn during the game55.1 %(set average : 57.2 %)

Gap when it is drawn, against the games where it is not : +0.2 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)23.0 %(set average : 62.0 %)

Its place in the set

  • Common: rank 62 of 90
  • Green: rank 23 of 41
  • Cost 2: rank 46 of 63
  • Average pick: 11.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

10,995 games56.0 %(all pairs : 54.1 %)
10,709 games54.3 %(all pairs : 54.1 %)
9,121 games54.2 %(all pairs : 54.1 %)
5,319 games52.7 %(all pairs : 54.1 %)
1,523 games52.9 %(all pairs : 54.1 %)
737 games52.9 %(all pairs : 54.1 %)
731 games52.5 %(all pairs : 54.1 %)
599 games49.6 %(all pairs : 54.1 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand51.9 %· 3,384 games
All players, card in hand54.4 %· 17,957 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)57.4 %(set average : 58.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)50.9 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy54.3 % · 36,137 games
  • 2 copies53.0 % · 4,876 games
  • 3 copies54.1 % · 407 games

Win rate since the set came out (card in hand)

  • First two weeks54.8 % · 11,320 games
  • Next two weeks53.8 % · 5,184 games
  • After that53.3 % · 1,453 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

G/R · 44 %G/W · 32 %

Played in 5.5% of the decks of the set

Other cards of the same cost and colours

  • Esper Origins // Summon: Esper Maduin

    2. Esper Origins // Summon: Esper Maduin

    9.3
  • Torgal, A Fine Hound

    41. Torgal, A Fine Hound

    7.2
  • Town Greeter

    59. Town Greeter

    6.8
  • Garnet, Princess of Alexandria

    109. Garnet, Princess of Alexandria

    6.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.