Syncopate

Common · Instant

Pick rating

5.9PlayableRank 120 of 294

Observed strength

57.5%Rank 105 of 341 by win rate, card in hand · set average: 56.4%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (5.9/10).

Why. A flexible counterspell for one blue mana plus X: the opponent must pay X or the spell is countered and exiled. Late in the game it stops almost anything, especially expensive spells.

Risks. You must hold mana open, which costs tempo. An opponent with spare mana can simply pay. It only answers spells.

In the draft. A good include for blue-red and tempo decks that play on the opponent's turn. Less valuable in an aggro deck.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game57.5 %(set average : 56.4 %)
Card in the opening hand56.6 %(set average : 55.2 %)
Card drawn during the game58.1 %(set average : 57.2 %)

Gap when it is drawn, against the games where it is not : +3.5 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)68.0 %(set average : 62.0 %)

Its place in the set

  • Common: rank 22 of 90
  • Blue: rank 21 of 41
  • Cost 1: rank 12 of 29
  • Average pick: 8.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

55,247 games57.8 %(all pairs : 56.1 %)
35,769 games55.6 %(all pairs : 56.1 %)
18,903 games55.6 %(all pairs : 56.1 %)
17,631 games56.1 %(all pairs : 56.1 %)
8,640 games54.4 %(all pairs : 56.1 %)
6,286 games52.6 %(all pairs : 56.1 %)
2,454 games52.9 %(all pairs : 56.1 %)
1,930 games57.6 %(all pairs : 56.1 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand57.0 %· 19,425 games
All players, card in hand57.9 %· 76,752 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)59.0 %(set average : 58.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)53.1 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy56.0 % · 119,109 games
  • 2 copies56.5 % · 29,078 games
  • 3 copies55.6 % · 3,003 games
  • 4 copies or more58.1 % · 375 games

Win rate since the set came out (card in hand)

  • First two weeks58.0 % · 40,673 games
  • Next two weeks57.7 % · 27,227 games
  • After that57.7 % · 8,852 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

  • Zell Dincht1,497 games · 57.8 % (instead of 54.3% expected)

Cards it wins less with

Where it is played

R/U · 58 %G/U · 47 %

Played in 20% of the decks of the set

Other cards of the same cost and colours

  • Sleep Magic

    58. Sleep Magic

    6.8
  • Magic Damper

    111. Magic Damper

    6.0
  • Louisoix's Sacrifice

    281. Louisoix's Sacrifice

    2.0
  • Stolen Uniform

    285. Stolen Uniform

    2.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.