Fight On!

Common · Instant

Pick rating

4.8WeakRank 215 of 294

Observed strength

54.4%Rank 209 of 341 by win rate, card in hand · set average: 56.4%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid playable that rarely gets cut (4.8/10).

Why. An instant that returns up to two creature cards from your graveyard to your hand: a slow two-for-one that gives value in a long game.

Risks. Three mana that adds nothing to the battlefield, and you must then recast the creatures, so the tempo cost is high. Weak if your graveyard is empty.

In the draft. Value filler for a black control or grind deck. A late pick, after creatures and removal.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game54.4 %(set average : 56.4 %)
Card in the opening hand50.3 %(set average : 55.2 %)
Card drawn during the game57.0 %(set average : 57.2 %)

Gap when it is drawn, against the games where it is not : +0.5 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)56.0 %(set average : 62.0 %)

Its place in the set

  • Common: rank 64 of 90
  • Black: rank 35 of 42
  • Cost 3: rank 47 of 67
  • Average pick: 8.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

45,206 games57.0 %(all pairs : 54.7 %)
18,064 games53.7 %(all pairs : 54.7 %)
15,706 games54.4 %(all pairs : 54.7 %)
12,578 games52.3 %(all pairs : 54.7 %)
11,773 games53.6 %(all pairs : 54.7 %)
3,508 games54.7 %(all pairs : 54.7 %)
2,435 games50.0 %(all pairs : 54.7 %)
1,635 games52.4 %(all pairs : 54.7 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand53.5 %· 12,717 games
All players, card in hand54.9 %· 51,592 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)57.0 %(set average : 58.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)52.5 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy54.7 % · 108,065 games
  • 2 copies55.6 % · 8,958 games
  • 3 copies47.6 % · 250 games

Win rate since the set came out (card in hand)

  • First two weeks54.8 % · 27,128 games
  • Next two weeks55.4 % · 18,552 games
  • After that54.4 % · 5,912 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

  • Zell Dincht766 games · 47.7 % (instead of 53.0% expected)
  • Excalibur II199 games · 43.2 % (instead of 48.1% expected)

Where it is played

B/G · 62 %B/W · 44 %

Played in 15% of the decks of the set

Other cards of the same cost and colours

  • Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel

    3. Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel

    9.1
  • Emet-Selch, Unsundered // Hades, Sorcerer of Eld

    25. Emet-Selch, Unsundered // Hades, Sorcerer of Eld

    7.6
  • Overkill

    54. Overkill

    7.0
  • Exdeath, Void Warlock // Neo Exdeath, Dimension's End

    83. Exdeath, Void Warlock // Neo Exdeath, Dimension's End

    6.4

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.