Sleep Magic

Uncommon · Enchantment — Aura

Pick rating

6.8GoodRank 58 of 294

Observed strength

58.8%Rank 60 of 341 by win rate, card in hand · set average: 56.4%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid uncommon of the format (6.8/10).

Why. A temporary removal for one blue mana: the creature taps and stays tapped. For the price, it often neutralizes the best creature on the other side.

Risks. It is sacrificed as soon as the enchanted creature is dealt damage, even by the opponent, who also keeps the creature and its abilities that do not require tapping.

In the draft. A good pick for a blue deck, especially against a big threat. Its one-mana cost makes it easy to fit in.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game58.8 %(set average : 56.4 %)
Card in the opening hand56.0 %(set average : 55.2 %)
Card drawn during the game60.5 %(set average : 57.2 %)

Gap when it is drawn, against the games where it is not : +4.3 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)90.0 %(set average : 62.0 %)

Its place in the set

  • Uncommon: rank 20 of 110
  • Blue: rank 10 of 41
  • Cost 1: rank 6 of 29
  • Average pick: 4.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

25,030 games58.5 %(all pairs : 56.8 %)
18,445 games56.7 %(all pairs : 56.8 %)
17,713 games56.8 %(all pairs : 56.8 %)
12,689 games56.8 %(all pairs : 56.8 %)
7,015 games55.6 %(all pairs : 56.8 %)
2,600 games51.1 %(all pairs : 56.8 %)
1,595 games54.3 %(all pairs : 56.8 %)
1,271 games55.1 %(all pairs : 56.8 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand58.2 %· 11,174 games
All players, card in hand59.2 %· 43,779 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)59.3 %(set average : 58.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)54.3 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy56.6 % · 78,146 games
  • 2 copies58.0 % · 11,244 games
  • 3 copies58.1 % · 939 games

Win rate since the set came out (card in hand)

  • First two weeks59.4 % · 24,156 games
  • Next two weeks58.7 % · 15,085 games
  • After that60.1 % · 4,538 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

  • Zell Dincht884 games · 60.6 % (instead of 55.0% expected)

Cards it wins less with

  • Genji Glove412 games · 48.5 % (instead of 53.2% expected)
  • Elixir388 games · 45.1 % (instead of 48.9% expected)

Where it is played

G/U · 29 %R/U · 28 %

Played in 12% of the decks of the set

Other cards of the same cost and colours

  • Magic Damper

    111. Magic Damper

    6.0
  • Syncopate

    120. Syncopate

    5.9
  • Louisoix's Sacrifice

    281. Louisoix's Sacrifice

    2.0
  • Stolen Uniform

    285. Stolen Uniform

    2.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.