Konstrari Improviser // Soul Tether

Common · Creature — Human Artificer // Sorcery

Pick rating

5.0PlayableRank 184 of 280

Observed strength

54.1%Rank 171 of 271 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid playable that rarely gets cut (5.0/10).

Why. A two-mana hybrid red-green 2/2 that enters prepared, so you can cast Soul Tether to create a Heartwood token, a red and green artifact that taps for red or green. You get a body on turn two and acceleration after that.

Risks. The 2/2 is a small body, and Soul Tether costs three to get mana, which is slower than casting another card. It does not shift the balance of the board.

In the draft. A decent common for a red-green deck that wants to ramp. Take it in the middle of the pack, after removal and solid creatures.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game54.1 %(set average : 56.2 %)
Card in the opening hand55.8 %(set average : 54.8 %)
Card drawn during the game52.8 %(set average : 57.0 %)

Gap when it is drawn, against the games where it is not : -0.3 win-rate points

Its place in the set

  • Common: rank 27 of 81
  • Multicolour: rank 42 of 54
  • Cost 2: rank 55 of 82
  • Average pick: 6.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

17,626 games56.1 %(all pairs : 54.7 %)
4,973 games53.8 %(all pairs : 54.7 %)

splash

4,626 games53.4 %(all pairs : 54.7 %)

splash

4,239 games55.3 %(all pairs : 54.7 %)

splash

3,725 games56.8 %(all pairs : 54.7 %)
3,137 games52.2 %(all pairs : 54.7 %)

splash

2,784 games54.5 %(all pairs : 54.7 %)
2,739 games54.4 %(all pairs : 54.7 %)

splash

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand54.8 %· 3,056 games
All players, card in hand55.1 %· 27,311 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)57.3 %(set average : 57.7 %)
Games on the draw, so drawing from the first turn (the deck holds the card)52.0 %(set average : 53.1 %)

Win rate by number of copies in the deck

  • 1 copy54.4 % · 37,779 games
  • 2 copies55.5 % · 12,417 games
  • 3 copies54.6 % · 2,115 games
  • 4 copies or more53.8 % · 273 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Avatar of Burgeoning Echoes

    5. Avatar of Burgeoning Echoes

    8.9
  • Stingcaster Mage

    13. Stingcaster Mage

    8.3
  • Master of Barbs

    30. Master of Barbs

    7.4
  • Tarmogoyf

    39. Tarmogoyf

    7.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.