Icy Reception

Common · Instant

Pick rating

5.0PlayableRank 183 of 280

Observed strength

58.0%Rank 56 of 271 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

It wins more than its rating suggests.

Why this gap?

The pick rating is a prior: it is for choosing a card before there are results. The observed strength comes from real games, and the win rate of a card is stable from one week to the next. The gap often comes from a card that is easy to replace at the pick but very efficient once played, from a good archetype that carries it, or from a flaw of our rating: in a set that already has many games, the results are more reliable than the rating.

A solid playable that rarely gets cut (5.0/10).

Why. A two-mana instant with two modes: counter a creature spell or legendary spell unless its controller pays three, or give a creature -5/-0 until end of turn. The second mode blanks an attack or a block, a small combat removal.

Risks. The counter is easy to play around if the opponent keeps three mana open, and the power reduction kills nothing. It needs mana held up, which is awkward against a passive opponent.

In the draft. A solid common to take mid-pack for a blue tempo or control deck. It rewards players who are comfortable playing with open mana.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game58.0 %(set average : 56.2 %)
Card in the opening hand56.6 %(set average : 54.8 %)
Card drawn during the game58.7 %(set average : 57.0 %)

Gap when it is drawn, against the games where it is not : +3.8 win-rate points

Its place in the set

  • Common: rank 26 of 81
  • Blue: rank 27 of 39
  • Cost 2: rank 54 of 82
  • Average pick: 6.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

21,196 games57.3 %(all pairs : 56.7 %)
16,541 games57.7 %(all pairs : 56.7 %)
12,132 games56.9 %(all pairs : 56.7 %)
5,745 games54.3 %(all pairs : 56.7 %)
3,744 games55.8 %(all pairs : 56.7 %)
2,746 games56.0 %(all pairs : 56.7 %)
2,094 games57.2 %(all pairs : 56.7 %)
2,023 games55.2 %(all pairs : 56.7 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand57.9 %· 5,518 games
All players, card in hand58.6 %· 40,010 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)58.8 %(set average : 57.7 %)
Games on the draw, so drawing from the first turn (the deck holds the card)54.5 %(set average : 53.1 %)

Win rate by number of copies in the deck

  • 1 copy56.4 % · 52,378 games
  • 2 copies57.5 % · 16,089 games
  • 3 copies57.9 % · 2,139 games
  • 4 copies or more46.7 % · 135 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Avatar of Burgeoning Echoes

    5. Avatar of Burgeoning Echoes

    8.9
  • Proctor of Potential

    31. Proctor of Potential

    7.4
  • Proft, Consulting Detective

    69. Proft, Consulting Detective

    6.6
  • Fatehold Charm

    79. Fatehold Charm

    6.4

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.