Kwia Vigorbloom
Mythic · Legendary Creature — Elder Sphinx
8.5BombRank 11 of 280
62.2%Rank 17 of 271 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the very best mythics of the format (8.5/10).
Why. A six mana 6/6 with flying, vigilance, lifelink and ward 2: it attacks without ceasing to defend. Whenever you gain life you make a Lotus artifact token that gives three mana of one color, once each turn.
Risks. It needs a green mana and two white mana: a well balanced two colour base. Sacrifice effects and sweepers ignore the ward.
In the draft. A high pick in a green-white deck. At six mana one copy is enough, but do not let it go by.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +11.3 win-rate points
Its place in the set
- Mythic: rank 9 of 26
- Multicolour: rank 4 of 54
- Cost 6: rank 2 of 11
- Average pick: 1.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Germinate Recruits152 games · 55.3 % (instead of 51.1% expected)
- Repurposed Enforcer420 games · 61.7 % (instead of 57.7% expected)
- Ajani Resolute232 games · 58.2 % (instead of 54.4% expected)
- Teyo, Lightshield Expert1,394 games · 60.3 % (instead of 56.7% expected)
Cards it wins less with
- Rewrite Regrets395 games · 52.2 % (instead of 57.9% expected)
- Extended Absence693 games · 53.4 % (instead of 58.0% expected)
- Apex Witchstalker635 games · 52.8 % (instead of 56.9% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.



