Multiply by Zero

Uncommon · Instant

Pick rating

6.4GoodRank 80 of 280

Observed strength

59.0%Rank 45 of 271 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (6.4/10).

Why. A two-mana instant that sets a creature's base power and toughness to 0/0 until end of turn. Against a creature with no bonuses, it dies; in combat, it stops dealing damage.

Risks. Only the base becomes 0/0: counters and bonuses still count, so the creature may survive. The effect ends at end of turn.

In the draft. A cheap black removal spell to take fairly high. Save it for a creature with no counters or bonuses.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game59.0 %(set average : 56.2 %)
Card in the opening hand57.1 %(set average : 54.8 %)
Card drawn during the game60.2 %(set average : 57.0 %)

Gap when it is drawn, against the games where it is not : +5.8 win-rate points

Its place in the set

  • Uncommon: rank 18 of 109
  • Black: rank 12 of 39
  • Cost 2: rank 24 of 82
  • Average pick: 2.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

13,316 games58.3 %(all pairs : 56.7 %)
6,203 games57.1 %(all pairs : 56.7 %)
5,450 games54.6 %(all pairs : 56.7 %)
3,238 games55.4 %(all pairs : 56.7 %)
2,749 games57.3 %(all pairs : 56.7 %)
1,883 games55.3 %(all pairs : 56.7 %)
1,718 games56.9 %(all pairs : 56.7 %)
1,648 games56.8 %(all pairs : 56.7 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand59.8 %· 2,615 games
All players, card in hand59.6 %· 20,602 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)58.5 %(set average : 57.7 %)
Games on the draw, so drawing from the first turn (the deck holds the card)55.0 %(set average : 53.1 %)

Win rate by number of copies in the deck

  • 1 copy56.5 % · 35,423 games
  • 2 copies58.0 % · 4,727 games
  • 3 copies59.0 % · 317 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Vraska's Final Mercy

    41. Vraska's Final Mercy

    7.2
  • Liliana the Repentant

    42. Liliana the Repentant

    7.1
  • Stingerquill Charm

    48. Stingerquill Charm

    7.0
  • Stinging Vitriol

    60. Stinging Vitriol

    6.8

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.