Repurposed Enforcer
Rare · Creature — Human Soldier
7.0GoodRank 46 of 280
59.7%Rank 33 of 271 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good rare of the format (7.0/10).
Why. A 3/2 for two that applies Empower Jace each time it attacks, with loyalty equal to the number of creatures you control. The Jace token gives you surveil and extra cards, rewarding a deck of cheap creatures.
Risks. At two toughness it often dies when it attacks, and a lone Jace token is vulnerable. With no other creature it adds only one loyalty counter.
In the draft. A good two-drop for an aggressive white deck; white-blue pushes it further. Take it fairly high, it is good from turn two.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +7.1 win-rate points
Its place in the set
- Rare: rank 26 of 64
- White: rank 6 of 39
- Cost 2: rank 13 of 82
- Average pick: 2.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.2 % · 12,928 games
- 2 copies61.6 % · 461 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Vraska, Soul of Stone325 games · 58.5 % (instead of 53.5% expected)
- Kwia Vigorbloom420 games · 61.7 % (instead of 57.7% expected)
- Medic's Kitesail2,014 games · 58.3 % (instead of 54.7% expected)
- Eye of Jace502 games · 55.2 % (instead of 51.7% expected)
Cards it wins less with
- Rewrite Regrets718 games · 52.2 % (instead of 57.6% expected)
- Rank Rat937 games · 51.0 % (instead of 56.0% expected)
- Theoretical Necromancer796 games · 53.5 % (instead of 57.0% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




