Greenhouse Propagator
Common · Creature — Cat Druid
5.0PlayableRank 181 of 280
54.4%Rank 162 of 271 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.0/10).
Why. A three-mana 2/3 that taps for green mana and gains you 1 life whenever another creature enters under your control. It accelerates you into four-drops and feeds lifegain payoffs.
Risks. A 2/3 that taps for mana neither attacks nor blocks, and if it dies you lose the acceleration. It does nothing directly in combat.
In the draft. A good mid-pack pick for any green deck with creatures at four mana or more, especially green-white or red-green. Take it over vanilla bodies.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.2 win-rate points
Its place in the set
- Common: rank 24 of 81
- Green: rank 24 of 37
- Cost 3: rank 50 of 73
- Average pick: 6.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.4 % · 35,213 games
- 2 copies54.7 % · 10,250 games
- 3 copies54.5 % · 1,408 games
- 4 copies or more56.7 % · 150 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Ajani Resolute1,254 games · 55.1 % (instead of 52.1% expected)
- Danitha, Sword of Hope2,332 games · 54.8 % (instead of 51.9% expected)
- Face Yourself1,617 games · 55.6 % (instead of 52.7% expected)
- Chandra, Chill of Compliance428 games · 59.1 % (instead of 56.3% expected)
Cards it wins less with
- Uldaros Theorix448 games · 53.8 % (instead of 59.6% expected)
- Icy Reception2,642 games · 50.9 % (instead of 55.7% expected)
- Jace, Reality Sculptor686 games · 50.6 % (instead of 55.1% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




