Bothersome Noisemaker
Uncommon · Creature — Goblin Bard
7.8Very goodRank 14 of 188
60.5%Rank 20 of 179 by win rate, card in hand · set average: 56.5%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the very best uncommons of the format (7.8/10).
Why. A two-mana 2/2 that builds a Goblin Army when you cast noncreature spells. Each such spell puts a +1/+1 counter on the Army, or first creates a 0/0 black Goblin Army creature token if you don't have one. In a deck with lots of spells, it grows a threat effortlessly.
Risks. With few noncreature spells, it's just a 2/2. The Army is a single token that dies to one removal spell, and nothing is immediate.
In the draft. Decent in red decks heavy on spells, notably black-red and blue-red. Otherwise it's an average curve opener.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +3.5 win-rate points
Its place in the set
- Uncommon: rank 2 of 55
- Red: rank 4 of 29
- Cost 2: rank 5 of 55
- Average pick: 3.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy57.8 % · 43,625 games
- 2 copies60.7 % · 12,059 games
- 3 copies61.3 % · 2,037 games
- 4 copies or more56.5 % · 359 games
Win rate since the set came out (card in hand)
- First two weeks61.3 % · 19,948 games
- Next two weeks59.9 % · 4,850 games
- After that60.8 % · 3,084 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Supper for Spiders208 games · 51.4 % (instead of 48.3% expected)
- Key to the Side-Door633 games · 56.6 % (instead of 53.8% expected)
- The Black Arrow2,332 games · 56.9 % (instead of 55.4% expected)
- Velvetwing Butterflies // Gaze in Wonder3,244 games · 57.1 % (instead of 55.7% expected)
Cards it wins less with
- Moment of Glory1,109 games · 50.0 % (instead of 54.8% expected)
- Bilbo's Gambit169 games · 48.5 % (instead of 52.5% expected)
- Esgaroth Garrison1,417 games · 53.9 % (instead of 57.4% expected)
Where it is played
B/R · 47 %R/U · 45 %
Played in 17% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




