The Eagles Are Coming!
Rare · Instant
7.9Very goodRank 13 of 188
59.7%Rank 25 of 179 by win rate, card in hand · set average: 56.5%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the very best rares of the format (7.9/10).
Why. A two-mana instant that returns one of your creatures to your hand to save it from removal, then creates a 4/4 white Bird Soldier creature token with flying at the beginning of the next upkeep for each creature returned. With kicker (four more mana, two of them white), you return as many creatures as you like: a huge swing late in the game.
Risks. It only targets your own creatures, and the token only arrives at the next upkeep. The kicked version costs six mana and makes you lose the tempo of the creatures you return.
In the draft. A good pick in white, especially with creatures that have enter-the-battlefield effects. It is better as an answer to opposing removal than as a main plan.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +5.5 win-rate points
Its place in the set
- Rare: rank 5 of 53
- White: rank 5 of 28
- Cost 2: rank 4 of 55
- Average pick: 2.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy57.0 % · 18,734 games
- 2 copies57.2 % · 1,067 games
Win rate since the set came out (card in hand)
- First two weeks59.4 % · 6,409 games
- Next two weeks60.9 % · 1,951 games
- After that60.7 % · 1,157 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Mirkwood Meditator209 games · 56.0 % (instead of 49.2% expected)
- The Lord of the Eagles901 games · 55.7 % (instead of 51.7% expected)
- Lake-town Mariners // Gone Fishing840 games · 55.2 % (instead of 52.1% expected)
- Most Decrepit Old Bird // Speak Secrets937 games · 56.8 % (instead of 54.5% expected)
Cards it wins less with
- Thorin, Mountain-king568 games · 53.9 % (instead of 59.4% expected)
- Desert Were-Worm275 games · 47.3 % (instead of 51.5% expected)
- Stir Up Trouble1,106 games · 53.9 % (instead of 57.6% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




