Gnashing of Teeth
Uncommon · Sorcery
6.0PlayableRank 68 of 188
55.6%Rank 79 of 179 by win rate, card in hand · set average: 56.5%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.0/10).
Why. A three-mana black removal spell with a choice: -5/-5 on a creature (exiled if it would die), or -1/-1 on all creatures a player controls, which sweeps an opponent's small creatures and tokens when they have a lot of them.
Risks. It's a sorcery: no answer in the middle of combat. The two black mana (BB) limit it to a truly black deck, and -5/-5 lets the biggest creatures through.
In the draft. A good flexible removal spell, to take before average creatures.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.4 win-rate points
Its place in the set
- Uncommon: rank 22 of 55
- Black: rank 15 of 27
- Cost 3: rank 18 of 46
- Average pick: 3.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.4 % · 40,298 games
- 2 copies55.7 % · 5,838 games
- 3 copies58.9 % · 470 games
Win rate since the set came out (card in hand)
- First two weeks56.5 % · 14,635 games
- Next two weeks54.9 % · 3,294 games
- After that57.0 % · 2,044 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Supper for Spiders230 games · 51.3 % (instead of 46.2% expected)
- Smaug the Magnificent1,505 games · 62.3 % (instead of 59.0% expected)
- Dancing from Dark to Dawn1,342 games · 58.8 % (instead of 56.4% expected)
- Key to the Side-Door473 games · 53.7 % (instead of 51.6% expected)
Cards it wins less with
- Thranduil's Company1,103 games · 51.9 % (instead of 56.1% expected)
- Woodland Weavemaster953 games · 49.1 % (instead of 52.5% expected)
- Plunder the Trollshaws2,560 games · 52.7 % (instead of 56.0% expected)
Where it is played
B/R · 33 %B/G · 31 %
Played in 14% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




