Gollum the Abandoned
Uncommon · Legendary Creature — Halfling Horror
6.1PlayableRank 67 of 188
56.9%Rank 58 of 179 by win rate, card in hand · set average: 56.5%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.1/10).
Why. A two-mana 2/2 that can't block. When it enters, it exiles a card from the opponent's graveyard (optional) and each opponent loses 2 life. From your graveyard, it returns to hand for two mana and the sacrifice of an artifact or creature, at sorcery speed.
Risks. It never blocks: a poor choice for a defensive deck. Returning it costs an artifact or a creature, so a card or a Treasure, and only works at sorcery speed.
In the draft. A decent curve filler for an aggressive black deck, more interesting if you have Treasures or creatures to sacrifice. Mid to late pick.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.1 win-rate points
Its place in the set
- Uncommon: rank 21 of 55
- Black: rank 14 of 27
- Cost 2: rank 23 of 55
- Average pick: 5.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.9 % · 41,935 games
- 2 copies58.1 % · 5,545 games
- 3 copies57.3 % · 288 games
Win rate since the set came out (card in hand)
- First two weeks57.1 % · 14,579 games
- Next two weeks58.0 % · 3,856 games
- After that55.4 % · 2,395 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Key to the Side-Door504 games · 56.0 % (instead of 52.3% expected)
- Little Bear2,222 games · 55.4 % (instead of 53.0% expected)
- Beorn, Reluctant Host // Till and Tend2,528 games · 54.7 % (instead of 53.2% expected)
- Dwalin, Weaponmaster1,954 games · 59.5 % (instead of 58.5% expected)
Cards it wins less with
- Gigantic Big Bear935 games · 50.2 % (instead of 52.8% expected)
- Orcrist, Goblin-cleaver430 games · 49.8 % (instead of 51.8% expected)
- Gandalf, Goblins' Bane // Flameshape1,376 games · 55.0 % (instead of 56.9% expected)
Where it is played
B/R · 38 %B/G · 33 %
Played in 15% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




