Great Ugly-Looking Goblin // Clap! Snap!
Uncommon · Creature — Goblin Soldier // Sorcery — Adventure
5.8PlayableRank 81 of 188
56.7%Rank 60 of 179 by win rate, card in hand · set average: 56.5%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (5.8/10).
Why. Two cards in one. Clap! Snap!, a two-mana sorcery (one black), amasses Goblins 2 (a Goblin Army with two +1/+1 counters), then the card goes to exile. Later, you cast the 4/4 for six mana: your creatures with a +1/+1 counter, including the Army, have menace.
Risks. Six mana for the body is expensive, and menace only matters if your creatures carry counters. The Army with two counters is a small 2/2 that fills the board without saving you from a stronger attack.
In the draft. A good value card for a black deck: a cheap play early, a big top end late. Weaker in a very fast deck.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.1 win-rate points
Its place in the set
- Uncommon: rank 29 of 55
- Black: rank 18 of 27
- Cost 6: rank 2 of 10
- Average pick: 4.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy57.3 % · 40,422 games
- 2 copies57.2 % · 6,853 games
- 3 copies59.3 % · 578 games
Win rate since the set came out (card in hand)
- First two weeks57.7 % · 15,286 games
- Next two weeks57.1 % · 3,729 games
- After that58.1 % · 2,068 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Down in the Valley929 games · 59.4 % (instead of 56.0% expected)
- Orcrist, Goblin-cleaver414 games · 54.8 % (instead of 52.0% expected)
- Beorn, Reluctant Host // Till and Tend2,684 games · 55.8 % (instead of 53.4% expected)
- Galion, Elvenking's Butler2,715 games · 57.6 % (instead of 55.7% expected)
Cards it wins less with
- Bombur, Gentle Dreamer2,003 games · 52.8 % (instead of 56.9% expected)
- Óin the Brave6,646 games · 55.2 % (instead of 57.5% expected)
- Well-Worn Spatula1,795 games · 54.0 % (instead of 55.8% expected)
Where it is played
B/R · 37 %B/G · 34 %
Played in 15% of the decks of the set
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.
