Beorn, Reluctant Host // Till and Tend
Common · Legendary Creature — Human Bear Shapeshifter // Sorcery — Adventure
1.4WeakRank 187 of 188
50.3%Rank 167 of 179 by win rate, card in hand · set average: 56.5%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Almost unplayable and mostly sideboard material (1.4/10).
Why. Two options in one card. The Adventure side, for two mana, lets you play an additional land this turn, then Beorn arrives later from exile: a 5/5 with trample for five mana, a beefy body for the price. You play the spell early, then the big body afterwards.
Risks. A 5/5 for five mana with no enter effect is still vanilla. The Adventure spell is modest: without another way to use the extra lands, it brings little. A targeted answer from the opponent removes it easily.
In the draft. A green filler common, to take late; it only finds a place in a green deck that lacks big bodies.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -1.7 win-rate points
Its place in the set
- Common: rank 64 of 65
- Green: rank 28 of 28
- Cost 5: rank 20 of 21
- Average pick: 10.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.7 % · 19,263 games
- 2 copies49.9 % · 2,792 games
- 3 copies49.8 % · 209 games
Win rate since the set came out (card in hand)
- First two weeks50.5 % · 7,755 games
- Next two weeks51.6 % · 1,185 games
- After that52.7 % · 840 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Inside Information528 games · 53.0 % (instead of 48.9% expected)
- Along the Crooked Way663 games · 53.4 % (instead of 49.8% expected)
- Elven Raft-Steerer1,728 games · 48.0 % (instead of 45.4% expected)
- Great Fierce Bee2,085 games · 53.1 % (instead of 50.4% expected)
Cards it wins less with
- Patient Instructor1,321 games · 47.8 % (instead of 52.5% expected)
- Bilbo, Luckwearer // Burglar's Plot2,208 games · 48.5 % (instead of 52.7% expected)
- Lakeshore Apothecary1,549 games · 47.8 % (instead of 51.4% expected)
Where it is played
B/G · 42 %G/W · 40 %
Played in 7.3% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




