Bombur, Gentle Dreamer
Uncommon · Legendary Creature — Dwarf Bard
5.6PlayableRank 89 of 188
54.4%Rank 106 of 179 by win rate, card in hand · set average: 56.5%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (5.6/10).
Why. A three-mana 5/3: huge for that cost. It doesn't untap during your untap step unless you have an enduring story, meaning three artifacts, legendaries, or Sagas; he is legendary himself and counts, and once you have the story, it lasts the whole game.
Risks. After attacking, he stays tapped and no longer blocks: without an enduring story, he attacks once, or nearly. With three toughness, he is fragile. The deck must contain enough artifacts, legendaries, or Sagas.
In the draft. A specialised card for red decks with many artifacts and legendaries. A mid-pack pick, once your deck is clear.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.8 win-rate points
Its place in the set
- Uncommon: rank 31 of 55
- Red: rank 16 of 29
- Cost 3: rank 27 of 46
- Average pick: 6.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.0 % · 27,405 games
- 2 copies54.0 % · 3,730 games
Win rate since the set came out (card in hand)
- First two weeks54.9 % · 9,652 games
- Next two weeks54.6 % · 2,523 games
- After that56.0 % · 1,524 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Bilbo's Gambit396 games · 54.5 % (instead of 49.7% expected)
- Azog, Moria's Ruin700 games · 57.9 % (instead of 53.8% expected)
- Orcrist, Goblin-cleaver825 games · 54.3 % (instead of 50.5% expected)
- My Precious // Allure of Power1,068 games · 53.9 % (instead of 51.3% expected)
Cards it wins less with
- Great Ugly-Looking Goblin // Clap! Snap!2,003 games · 52.8 % (instead of 56.9% expected)
- Moment of Glory1,852 games · 48.9 % (instead of 52.0% expected)
- Gleaming Splendor158 games · 39.9 % (instead of 42.9% expected)
Where it is played
R/W · 48 %
Played in 9.7% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




