Bilbo's Deadly Slice
Common · Instant
6.2GoodRank 59 of 188
56.9%Rank 59 of 179 by win rate, card in hand · set average: 56.5%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.2/10).
Why. For three mana (two of them black), an instant that destroys any creature. No condition, no detour: it is the basic removal every black deck needs, and you can hold it to answer the opponent's most dangerous threat.
Risks. The two black mana (BB) keep it out of decks where black is a secondary color. It only handles one creature: against an opponent who lines up many small threats, it is less profitable.
In the draft. A good pick in black, to take ahead of most mid-range creatures. Black-blue and black-green are the colors where it is most at home.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.4 win-rate points
Its place in the set
- Common: rank 4 of 65
- Black: rank 12 of 27
- Cost 3: rank 15 of 46
- Average pick: 3.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.8 % · 63,338 games
- 2 copies56.8 % · 26,763 games
- 3 copies59.8 % · 6,018 games
- 4 copies or more61.2 % · 982 games
Win rate since the set came out (card in hand)
- First two weeks57.7 % · 34,096 games
- Next two weeks58.5 % · 8,421 games
- After that56.8 % · 5,187 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Supper for Spiders453 games · 48.6 % (instead of 46.8% expected)
- Roll-Roll-Roll-Roll224 games · 48.7 % (instead of 47.0% expected)
- Smaug the Magnificent3,073 games · 61.2 % (instead of 59.6% expected)
- Part in Friendship2,860 games · 54.0 % (instead of 52.5% expected)
Cards it wins less with
- Lake-town Mariners // Gone Fishing683 games · 46.4 % (instead of 52.0% expected)
- Ravenhill Flock1,020 games · 46.0 % (instead of 51.4% expected)
- Old Fat Spider Can't See Me1,365 games · 47.3 % (instead of 52.4% expected)
Where it is played
B/U · 64 %B/G · 61 %
Played in 30% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




