Thranduil, the Elvenking

Rare · Legendary Creature — Elf Noble

Pick rating

4.0WeakRank 164 of 188

Observed strength

46.0%Rank 178 of 179 by win rate, card in hand · set average: 56.5%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A good playable, but is sometimes cut (4.0/10).

Why. A 5/6 for five mana that takes the activated abilities of the Elves in your graveyard. Each time another legendary Elf enters, you draw two cards then discard one. The body alone is huge for its cost.

Risks. Three colors (black, green, blue): the fixing is heavy. The synergy needs Elves in your graveyard and legendary Elves, which is rare.

In the draft. Only if you are already in these three colors. Otherwise pass: the mana cost is too high for an uncertain effect.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game46.0 %(set average : 56.5 %)
Card in the opening hand40.5 %(set average : 55.7 %)
Card drawn during the game49.7 %(set average : 57.0 %)

Gap when it is drawn, against the games where it is not : -0.8 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)16.0 %(set average : 61.0 %)

Its place in the set

  • Rare: rank 49 of 53
  • Multicolour: rank 26 of 26
  • Cost 5: rank 15 of 21
  • Average pick: 7.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

1,532 games49.2 %(all pairs : 48.1 %)

splash

503 games50.1 %(all pairs : 48.1 %)

splash

383 games40.2 %(all pairs : 48.1 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand43.7 %· 135 games
All players, card in hand45.7 %· 1,023 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)54.7 %(set average : 60.8 %)
Games on the draw, so drawing from the first turn (the deck holds the card)41.0 %(set average : 51.5 %)

Win rate by number of copies in the deck

  • 1 copy48.5 % · 2,402 games
  • 2 copies36.8 % · 114 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Beorn the Fierce

    4. Beorn the Fierce

    8.9
  • Dancing from Dark to Dawn

    11. Dancing from Dark to Dawn

    8.1
  • Tom, Bert, and William

    34. Tom, Bert, and William

    7.0
  • Smaug, Wicked Worm

    50. Smaug, Wicked Worm

    6.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.