Thranduil, the Elvenking
Rare · Legendary Creature — Elf Noble
4.0WeakRank 164 of 188
46.0%Rank 178 of 179 by win rate, card in hand · set average: 56.5%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.0/10).
Why. A 5/6 for five mana that takes the activated abilities of the Elves in your graveyard. Each time another legendary Elf enters, you draw two cards then discard one. The body alone is huge for its cost.
Risks. Three colors (black, green, blue): the fixing is heavy. The synergy needs Elves in your graveyard and legendary Elves, which is rare.
In the draft. Only if you are already in these three colors. Otherwise pass: the mana cost is too high for an uncertain effect.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.8 win-rate points
Its place in the set
- Rare: rank 49 of 53
- Multicolour: rank 26 of 26
- Cost 5: rank 15 of 21
- Average pick: 7.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy48.5 % · 2,402 games
- 2 copies36.8 % · 114 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Elven Raft-Steerer546 games · 47.3 % (instead of 41.1% expected)
- Mirkwood Meditator331 games · 46.2 % (instead of 40.2% expected)
- Lake-town Mariners // Gone Fishing295 games · 48.8 % (instead of 43.1% expected)
- Elrond, Moon-Reader225 games · 48.0 % (instead of 42.4% expected)
Cards it wins less with
- Master's Councillors160 games · 42.5 % (instead of 47.8% expected)
- Patient Instructor252 games · 44.4 % (instead of 48.2% expected)
- Bilbo, Luckwearer // Burglar's Plot497 games · 44.7 % (instead of 48.5% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




