Ori, Keeper of Songs
Common · Legendary Creature — Dwarf Bard
5.0PlayableRank 126 of 188
54.6%Rank 102 of 179 by win rate, card in hand · set average: 56.5%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.0/10).
Why. A 3/3 for three mana: the right size. When the story is established, it gets +1/+0 and vigilance, which makes it an attacker that also defends. Legendary, it counts toward its own threshold.
Risks. You need two other artifacts, legendaries or Sagas for the effect to turn on. Without them, it's a decent 3/3 and nothing more.
In the draft. A decent curve body, to be played if your deck already has legendaries, artifacts or Sagas. Take it mid-pack, no higher.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.7 win-rate points
Its place in the set
- Common: rank 34 of 65
- White: rank 19 of 28
- Cost 3: rank 36 of 46
- Average pick: 9.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.5 % · 35,726 games
- 2 copies55.5 % · 10,439 games
- 3 copies54.5 % · 571 games
Win rate since the set came out (card in hand)
- First two weeks55.5 % · 15,689 games
- Next two weeks54.9 % · 4,421 games
- After that54.7 % · 2,389 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Orcrist, Goblin-cleaver1,208 games · 54.0 % (instead of 50.2% expected)
- Bilbo's Gambit822 games · 52.8 % (instead of 49.4% expected)
- Riddles in the Dark302 games · 51.3 % (instead of 49.3% expected)
- The Arkenstone // Seek the Heart2,035 games · 59.0 % (instead of 57.2% expected)
Cards it wins less with
- Master's Councillors3,087 games · 51.4 % (instead of 55.2% expected)
- Lake-town Mariners // Gone Fishing604 games · 46.7 % (instead of 50.5% expected)
- Sound the Trumpets1,188 games · 49.9 % (instead of 53.3% expected)
Where it is played
R/W · 76 %B/W · 40 %
Played in 15% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




