Nasty Little Rabbit
Uncommon · Creature — Rabbit
6.8GoodRank 39 of 188
58.9%Rank 34 of 179 by win rate, card in hand · set average: 56.5%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid uncommon of the format (6.8/10).
Why. A one-mana 1/2 that gets a +1/+1 counter at the beginning of each combat on your turn, as soon as you control a creature with power 4 or greater. With a big creature in play, it grows turn after turn. A cheap card that ends up rivaling creatures that cost more.
Risks. Without a creature of power 4 or greater it stays a pointless little 1/2. It depends entirely on your big creatures and does nothing else.
In the draft. A good little play for green decks with several big creatures, particularly black-green. In a deck without big creatures it has no value; do not take it early.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +3.5 win-rate points
Its place in the set
- Uncommon: rank 11 of 55
- Green: rank 5 of 28
- Cost 1: rank 2 of 12
- Average pick: 4.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.6 % · 26,316 games
- 2 copies57.6 % · 8,660 games
- 3 copies59.4 % · 1,914 games
- 4 copies or more62.5 % · 384 games
Win rate since the set came out (card in hand)
- First two weeks59.1 % · 12,722 games
- Next two weeks61.2 % · 3,258 games
- After that60.9 % · 1,868 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Part in Friendship2,564 games · 55.3 % (instead of 52.6% expected)
- Gollum, Riddle Master1,644 games · 61.8 % (instead of 59.6% expected)
- Riddles in the Dark488 games · 53.1 % (instead of 50.9% expected)
- Tom, Bert, and William5,486 games · 59.4 % (instead of 57.4% expected)
Cards it wins less with
- Long Lake Nuisance2,227 games · 52.3 % (instead of 56.4% expected)
- Lakeshore Apothecary2,094 games · 52.2 % (instead of 56.2% expected)
- Thranduil's Decree533 games · 46.9 % (instead of 50.6% expected)
Where it is played
B/G · 62 %G/W · 41 %
Played in 11% of the decks of the set
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.
