Angel of the Ruins
Uncommon · Artifact Creature — Angel
4.2WeakRank 247 of 302
52.4%Rank 227 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.2/10).
Why. A 5/7 flying Angel that exiles up to two artifacts and/or enchantments when it enters. With Plainscycling for two you can also discard it to fetch a Plains, so it never rots in hand.
Risks. Seven mana with two white, so it is very slow. The enter effect depends on what targets your opponent has, and cycling gives up the body.
In the draft. A decent finisher for a white deck, especially as insurance against land problems. A middling pick, take it mid-pack.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : 0.0 win-rate points
Its place in the set
- Uncommon: rank 92 of 120
- White: rank 37 of 41
- Cost 7: rank 8 of 11
- Average pick: 8.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.8 % · 28,850 games
- 2 copies50.3 % · 2,062 games
Win rate since the set came out (card in hand)
- First two weeks52.6 % · 7,144 games
- Next two weeks52.5 % · 3,693 games
- After that52.6 % · 1,370 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Archway of Innovation176 games · 50.6 % (instead of 44.0% expected)
- The Necrobloom743 games · 51.0 % (instead of 44.8% expected)
- Breya, Etherium Shaper254 games · 51.6 % (instead of 47.3% expected)
- Flare of Fortitude593 games · 53.8 % (instead of 50.2% expected)
Cards it wins less with
- Sundering Eruption // Volcanic Fissure2,111 games · 50.2 % (instead of 54.3% expected)
- Buried Alive156 games · 42.9 % (instead of 47.0% expected)
- White Orchid Phantom2,006 games · 49.8 % (instead of 53.3% expected)
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.
