Angel of the Ruins

Uncommon · Artifact Creature — Angel

Pick rating

4.2WeakRank 247 of 302

Observed strength

52.4%Rank 227 of 298 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A good playable, but is sometimes cut (4.2/10).

Why. A 5/7 flying Angel that exiles up to two artifacts and/or enchantments when it enters. With Plainscycling for two you can also discard it to fetch a Plains, so it never rots in hand.

Risks. Seven mana with two white, so it is very slow. The enter effect depends on what targets your opponent has, and cycling gives up the body.

In the draft. A decent finisher for a white deck, especially as insurance against land problems. A middling pick, take it mid-pack.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game52.4 %(set average : 56.2 %)
Card in the opening hand50.4 %(set average : 55.6 %)
Card drawn during the game54.0 %(set average : 56.7 %)

Gap when it is drawn, against the games where it is not : 0.0 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)43.0 %(set average : 67.0 %)

Its place in the set

  • Uncommon: rank 92 of 120
  • White: rank 37 of 41
  • Cost 7: rank 8 of 11
  • Average pick: 8.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

5,864 games52.3 %(all pairs : 52.6 %)
5,740 games54.7 %(all pairs : 52.6 %)
5,045 games54.2 %(all pairs : 52.6 %)
4,241 games54.3 %(all pairs : 52.6 %)
2,897 games50.7 %(all pairs : 52.6 %)
1,949 games50.4 %(all pairs : 52.6 %)
1,125 games49.9 %(all pairs : 52.6 %)
985 games52.3 %(all pairs : 52.6 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand51.2 %· 2,475 games
All players, card in hand52.6 %· 12,207 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)56.4 %(set average : 58.8 %)
Games on the draw, so drawing from the first turn (the deck holds the card)48.8 %(set average : 51.4 %)

Win rate by number of copies in the deck

  • 1 copy52.8 % · 28,850 games
  • 2 copies50.3 % · 2,062 games

Win rate since the set came out (card in hand)

  • First two weeks52.6 % · 7,144 games
  • Next two weeks52.5 % · 3,693 games
  • After that52.6 % · 1,370 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.