The Necrobloom
Rare · Legendary Creature — Plant
2.0WeakRank 293 of 302
46.9%Rank 286 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Not good filler and often gets cut (2.0/10).
Why. A four-mana 2/7 that creates a 0/1 green Plant creature token each time you play a land. It blocks very well and gives steady tokens. With seven lands of different names, the tokens become 2/2 black Zombies.
Risks. Three colors: very hard to cast. Seven different land names is almost impossible in limited.
In the draft. Only in a white-black-green deck that is already well fixed. Otherwise leave it.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : 0.0 win-rate points
Its place in the set
- Rare: rank 76 of 78
- Multicolour: rank 38 of 39
- Cost 4: rank 37 of 39
- Average pick: 7.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy47.4 % · 6,984 games
- 2 copies46.2 % · 546 games
Win rate since the set came out (card in hand)
- First two weeks47.3 % · 1,973 games
- Next two weeks47.2 % · 781 games
- After that45.1 % · 328 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Nadier's Nightblade888 games · 48.0 % (instead of 41.4% expected)
- Angel of the Ruins743 games · 51.0 % (instead of 44.8% expected)
- Quest for the Necropolis749 games · 48.5 % (instead of 42.3% expected)
- Toxic Deluge465 games · 52.3 % (instead of 47.1% expected)
Cards it wins less with
- Suppression Ray // Orderly Plaza395 games · 41.0 % (instead of 46.8% expected)
- Proud Pack-Rhino714 games · 43.6 % (instead of 48.9% expected)
- Ajani Fells the Godsire739 games · 44.0 % (instead of 48.9% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




