Archway of Innovation

Rare · Land

Pick rating

4.4WeakRank 235 of 302

Observed strength

44.4%Rank 293 of 298 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

It wins less than its rating suggests.

Why this gap?

The pick rating is a prior: it is for choosing a card before there are results. The observed strength comes from real games, and the win rate of a card is stable from one week to the next. The gap often comes from a card that is easy to replace at the pick but very efficient once played, from a good archetype that carries it, or from a flaw of our rating: in a set that already has many games, the results are more reliable than the rating.

A good playable, but is sometimes cut (4.4/10).

Why. A blue land that enters untapped if you control an Island, which happens quickly in a blue deck. Its second ability gives the next spell you cast this turn improvise, which only matters with plenty of artifacts.

Risks. Without artifacts it is an Island that sometimes enters tapped. The real gain is tiny in an ordinary draft deck.

In the draft. Play it as an extra Island if you are blue and already have artifacts to tap. Otherwise let it go: this is never a pick to fight for.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game44.4 %(set average : 56.2 %)
Card in the opening hand43.3 %(set average : 55.6 %)
Card drawn during the game45.1 %(set average : 56.7 %)

Gap when it is drawn, against the games where it is not : -2.7 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)6.0 %(set average : 67.0 %)

Its place in the set

  • Rare: rank 53 of 78
  • Colourless: rank 67 of 85
  • Cost 0: rank 25 of 27
  • Average pick: 9.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

710 games49.0 %(all pairs : 46.5 %)
484 games48.6 %(all pairs : 46.5 %)
467 games46.0 %(all pairs : 46.5 %)
397 games47.4 %(all pairs : 46.5 %)
385 games44.2 %(all pairs : 46.5 %)
196 games44.4 %(all pairs : 46.5 %)
194 games45.9 %(all pairs : 46.5 %)
124 games48.4 %(all pairs : 46.5 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand41.7 %· 144 games
All players, card in hand44.8 %· 1,415 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)49.8 %(set average : 58.8 %)
Games on the draw, so drawing from the first turn (the deck holds the card)43.1 %(set average : 51.4 %)

Win rate since the set came out (card in hand)

  • First two weeks45.7 % · 1,017 games
  • Next two weeks40.3 % · 290 games
  • After that48.1 % · 108 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Ugin's Labyrinth

    36. Ugin's Labyrinth

    7.4
  • Spymaster's Vault

    57. Spymaster's Vault

    6.9
  • Arena of Glory

    82. Arena of Glory

    6.4
  • Shifting Woodland

    89. Shifting Woodland

    6.4

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.