Decree of Justice
Uncommon · Sorcery
4.6WeakRank 225 of 302
52.0%Rank 232 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (4.6/10).
Why. A flexible sorcery: X 4/4 white Angel creature tokens with flying late in the game, or, cycled, X 1/1 white Soldier creature tokens at instant speed. It scales with your mana, and the late-game payoff can be huge.
Risks. Each Angel costs two more mana beyond the base four: at seven mana a single Angel is a poor rate. The cycling Soldiers are more modest.
In the draft. A decent late-game spell for white. Quality filler, not a priority pick.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.5 win-rate points
Its place in the set
- Uncommon: rank 85 of 120
- White: rank 33 of 41
- Cost 4: rank 30 of 39
- Average pick: 9.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.4 % · 19,898 games
- 2 copies51.6 % · 1,711 games
Win rate since the set came out (card in hand)
- First two weeks51.9 % · 5,746 games
- Next two weeks52.0 % · 2,228 games
- After that53.7 % · 696 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Breya, Etherium Shaper183 games · 54.1 % (instead of 47.1% expected)
- Charitable Levy181 games · 50.8 % (instead of 44.6% expected)
- Archway of Innovation174 games · 48.9 % (instead of 43.7% expected)
- Abstruse Appropriation1,591 games · 53.3 % (instead of 50.3% expected)
Cards it wins less with
- Pearl-Ear, Imperial Advisor1,762 games · 50.4 % (instead of 53.1% expected)
- Proud Pack-Rhino3,931 games · 51.5 % (instead of 53.9% expected)
- Drossclaw1,108 games · 46.8 % (instead of 49.3% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




