
Barbarian Ring
Uncommon · Land
5.4PlayableRank 160 of 302
53.1%Rank 213 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.4/10).
Why. A land that taps for red mana and deals 1 damage to you, and can be sacrificed with a red mana to deal 2 damage to any target once you have seven or more cards in your graveyard. A small late removal.
Risks. The seven-card threshold arrives late. Every red mana costs you life, which hurts against an aggressive deck, and the land fixes no other color.
In the draft. A decent utility land if you are red. Take it late; it replaces a basic land at no spell-slot cost.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -2.8 win-rate points
Its place in the set
- Uncommon: rank 52 of 120
- Colourless: rank 48 of 85
- Cost 0: rank 19 of 27
- Average pick: 11.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.9 % · 17,787 games
- 2 copies56.2 % · 1,284 games
Win rate since the set came out (card in hand)
- First two weeks53.1 % · 4,944 games
- Next two weeks53.3 % · 1,904 games
- After that54.0 % · 506 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Indebted Spirit1,307 games · 59.3 % (instead of 55.3% expected)
- Guide of Souls1,065 games · 63.8 % (instead of 60.0% expected)
- Glyph Elemental2,030 games · 59.8 % (instead of 56.5% expected)
- Dog Umbra3,620 games · 59.0 % (instead of 56.0% expected)
Cards it wins less with
- Bespoke Battlewagon977 games · 48.1 % (instead of 53.2% expected)
- Utter Insignificance1,100 games · 48.1 % (instead of 53.0% expected)
- Serum Visionary1,397 games · 51.3 % (instead of 55.0% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.



