Guide of Souls
Rare · Creature — Human Cleric
9.3BombRank 2 of 302
67.5%Rank 1 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the 3 best cards of the set (9.3/10).
Why. A one-drop that pays you for playing creatures: each other creature entering gives you 1 life and an energy counter. Three energy turns an attack into two +1/+1 counters, flying and the Angel type on an attacker, which makes a small creature a real threat.
Risks. It is a 1/2 that dies to anything. With no creatures behind it, it does nothing, and the energy only pays off if you attack with a creature.
In the draft. Take it early if you are building a white deck with lots of cheap creatures. Look for a low curve so the energy builds up in the first turns.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +11.4 win-rate points
Its place in the set
- Rare: rank 1 of 78
- White: rank 2 of 41
- Cost 1: rank 2 of 31
- Average pick: 1.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy59.8 % · 38,720 games
- 2 copies66.2 % · 1,871 games
Win rate since the set came out (card in hand)
- First two weeks67.0 % · 9,329 games
- Next two weeks67.3 % · 5,044 games
- After that67.3 % · 1,806 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Barbarian Ring1,065 games · 63.8 % (instead of 60.0% expected)
- Wheel of Potential152 games · 57.2 % (instead of 54.0% expected)
- Argent Dais221 games · 58.8 % (instead of 56.5% expected)
- Shrieking Drake666 games · 56.9 % (instead of 54.9% expected)
Cards it wins less with
- Breya, Etherium Shaper161 games · 46.6 % (instead of 54.8% expected)
- Foreboding Landscape2,277 games · 54.5 % (instead of 59.2% expected)
- Twisted Landscape2,791 games · 56.5 % (instead of 60.0% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




