Dog Umbra

Common · Enchantment — Aura

Pick rating

5.6PlayableRank 146 of 302

Observed strength

55.9%Rank 119 of 298 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (5.6/10).

Why. A two-mana Aura with flash. On an opposing creature it stops it from attacking and blocking, which makes it cheap removal. On your own creature, umbra armor protects it from destruction.

Risks. The enchanted creature keeps its abilities, so it does not answer creatures that have a useful effect without attacking. It loses value if the opponent can sacrifice or bounce the creature.

In the draft. A good removal spell for a white deck. Take it fairly high, especially in an aggressive deck.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game55.9 %(set average : 56.2 %)
Card in the opening hand55.0 %(set average : 55.6 %)
Card drawn during the game56.6 %(set average : 56.7 %)

Gap when it is drawn, against the games where it is not : -0.8 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)79.0 %(set average : 67.0 %)

Its place in the set

  • Common: rank 33 of 80
  • White: rank 21 of 41
  • Cost 2: rank 49 of 86
  • Average pick: 7.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

46,111 games59.3 %(all pairs : 56.1 %)
26,758 games56.8 %(all pairs : 56.1 %)
17,201 games56.7 %(all pairs : 56.1 %)
14,209 games53.4 %(all pairs : 56.1 %)
11,562 games53.2 %(all pairs : 56.1 %)
6,155 games49.6 %(all pairs : 56.1 %)
4,967 games54.4 %(all pairs : 56.1 %)
2,493 games49.9 %(all pairs : 56.1 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand54.4 %· 13,502 games
All players, card in hand55.7 %· 59,512 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)59.5 %(set average : 58.8 %)
Games on the draw, so drawing from the first turn (the deck holds the card)52.7 %(set average : 51.4 %)

Win rate by number of copies in the deck

  • 1 copy56.0 % · 99,061 games
  • 2 copies56.5 % · 31,296 games
  • 3 copies56.4 % · 5,365 games
  • 4 copies or more54.8 % · 663 games

Win rate since the set came out (card in hand)

  • First two weeks55.8 % · 33,585 games
  • Next two weeks55.6 % · 19,191 games
  • After that56.0 % · 6,736 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

R/W · 56 %B/W · 55 %

Played in 17% of the decks of the set

Other cards of the same cost and colours

  • Ajani, Nacatl Pariah // Ajani, Nacatl Avenger

    3. Ajani, Nacatl Pariah // Ajani, Nacatl Avenger

    9.1
  • Phelia, Exuberant Shepherd

    15. Phelia, Exuberant Shepherd

    8.3
  • Glyph Elemental

    38. Glyph Elemental

    7.3
  • Conduit Goblin

    47. Conduit Goblin

    7.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.