Bespoke Battlewagon
Uncommon · Artifact — Vehicle
5.4PlayableRank 161 of 302
54.6%Rank 173 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.4/10).
Why. A 5/6 Vehicle that makes energy when it taps, then lets you spend that energy to tap a creature or draw a card. It has several uses without attacking, and can become a creature by paying four energy.
Risks. Every ability requires tapping it, so only one use per turn. It takes several turns to build energy, and it is an artifact that is easy to destroy.
In the draft. A middle-of-the-deck choice for a blue energy deck, ideally with creatures big enough to crew it. Take it without hurry.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.2 win-rate points
Its place in the set
- Uncommon: rank 53 of 120
- Blue: rank 15 of 30
- Cost 4: rank 18 of 39
- Average pick: 6.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.3 % · 39,796 games
- 2 copies52.7 % · 6,243 games
- 3 copies55.7 % · 503 games
Win rate since the set came out (card in hand)
- First two weeks54.6 % · 13,262 games
- Next two weeks54.4 % · 6,072 games
- After that54.5 % · 2,206 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Flare of Fortitude228 games · 56.6 % (instead of 50.9% expected)
- Breya, Etherium Shaper429 games · 52.2 % (instead of 48.0% expected)
- Wheel of Potential442 games · 50.7 % (instead of 47.2% expected)
- Triton Wavebreaker2,716 games · 50.3 % (instead of 47.0% expected)
Cards it wins less with
- Fledgling Dragon653 games · 43.6 % (instead of 49.4% expected)
- Barbarian Ring977 games · 48.1 % (instead of 53.2% expected)
- Strix Serenade262 games · 40.8 % (instead of 45.5% expected)
Where it is played
R/U · 46 %U/W · 40 %
Played in 6.3% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




