Breaker of Creation
Uncommon · Creature — Eldrazi
5.0PlayableRank 194 of 302
55.4%Rank 143 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.0/10).
Why. An 8/4 for eight that forces the defending player to sacrifice two permanents on each attack. Cast, it gains you 1 life per colorless permanent you control, and hexproof from each color makes it hard to kill.
Risks. Eight mana including two colorless, and it dies to colorless effects, untargeted effects or blocks. Very slow.
In the draft. A finisher for ramp decks, ideally with Eldrazi Spawn. Take it mid-pack.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.6 win-rate points
Its place in the set
- Uncommon: rank 69 of 120
- Colourless: rank 60 of 85
- Cost 8: rank 2 of 3
- Average pick: 4.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.1 % · 52,995 games
- 2 copies54.1 % · 5,372 games
- 3 copies53.0 % · 236 games
Win rate since the set came out (card in hand)
- First two weeks55.3 % · 14,999 games
- Next two weeks55.6 % · 6,979 games
- After that55.9 % · 2,599 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Urza's Incubator820 games · 49.9 % (instead of 45.4% expected)
- Strix Serenade294 games · 50.7 % (instead of 46.3% expected)
- Deserted Temple672 games · 49.7 % (instead of 45.9% expected)
- Tamiyo, Inquisitive Student // Tamiyo, Seasoned Scholar1,344 games · 58.9 % (instead of 55.4% expected)
Cards it wins less with
- Phyrexian Tower224 games · 42.9 % (instead of 48.8% expected)
- Polluted Delta740 games · 46.1 % (instead of 51.2% expected)
- Breathe Your Last3,672 games · 48.5 % (instead of 52.7% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.

