
Tamiyo, Inquisitive Student // Tamiyo, Seasoned Scholar
Mythic · Legendary Creature — Moonfolk Wizard // Legendary Planeswalker — Tamiyo
9.0BombRank 4 of 302
62.8%Rank 10 of 298 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the 10 best cards of the set (9.0/10).
Why. A one-mana flyer that builds value: every time it attacks you investigate. With Clues, drawing your third card in a turn is realistic, and it then flips into a planeswalker that recovers an instant or sorcery or slows attackers.
Risks. It has no power, so it deals no damage. Flipping needs three draws in a turn, and each Clue costs two mana to cash in, which does not suit every deck.
In the draft. A very good pick in blue, best in a slower deck that likes drawing cards. Look for instants and sorceries to recover as well.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +10.8 win-rate points
Its place in the set
- Mythic: rank 3 of 24
- Blue: rank 1 of 30
- Cost 1: rank 3 of 31
- Average pick: 1.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.3 % · 16,669 games
- 2 copies60.4 % · 313 games
Win rate since the set came out (card in hand)
- First two weeks62.5 % · 4,270 games
- Next two weeks63.0 % · 2,443 games
- After that62.0 % · 828 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Waterlogged Teachings // Inundated Archive2,424 games · 58.2 % (instead of 54.6% expected)
- Breaker of Creation1,344 games · 58.9 % (instead of 55.4% expected)
- Flare of Denial823 games · 58.0 % (instead of 55.0% expected)
- Lethal Throwdown1,064 games · 57.4 % (instead of 54.6% expected)
Cards it wins less with
- Scurry of Gremlins906 games · 55.4 % (instead of 59.3% expected)
- Conduit Goblin882 games · 55.6 % (instead of 58.9% expected)
- Pinnacle Monk // Mystic Peak974 games · 54.3 % (instead of 57.4% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.



