Deserted Temple

Rare · Land

Pick rating

4.4WeakRank 238 of 302

Observed strength

46.0%Rank 291 of 298 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A good playable, but is sometimes cut (4.4/10).

Why. A colorless land whose ability untaps another land for one mana. With a land that makes a single mana the trade is neutral: only a land that makes more than one mana gets a real gain from it.

Risks. It only taps for colorless mana, which hurts your colors. In an ordinary deck it does almost nothing.

In the draft. Pass it in the vast majority of decks. Only a deck loaded with lands that make several mana might find a home for it.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game46.0 %(set average : 56.2 %)
Card in the opening hand43.8 %(set average : 55.6 %)
Card drawn during the game47.5 %(set average : 56.7 %)

Gap when it is drawn, against the games where it is not : -2.4 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)6.0 %(set average : 67.0 %)

Its place in the set

  • Rare: rank 54 of 78
  • Colourless: rank 68 of 85
  • Cost 0: rank 26 of 27
  • Average pick: 10.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

853 games48.5 %(all pairs : 47.0 %)
504 games52.4 %(all pairs : 47.0 %)
417 games47.0 %(all pairs : 47.0 %)
140 games42.1 %(all pairs : 47.0 %)
100 games54.0 %(all pairs : 47.0 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand49.0 %· 100 games
All players, card in hand45.5 %· 1,119 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)50.2 %(set average : 58.8 %)
Games on the draw, so drawing from the first turn (the deck holds the card)43.7 %(set average : 51.4 %)

Win rate since the set came out (card in hand)

  • First two weeks45.7 % · 744 games
  • Next two weeks43.2 % · 259 games
  • After that49.1 % · 116 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Ugin's Labyrinth

    36. Ugin's Labyrinth

    7.4
  • Spymaster's Vault

    57. Spymaster's Vault

    6.9
  • Arena of Glory

    82. Arena of Glory

    6.4
  • Shifting Woodland

    89. Shifting Woodland

    6.4

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.